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<html>
<head>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 0, 3, 0 );
camera.lookAt( new THREE.Vector3() );
var sky = new THREE.Group();
const skySize = 3;
var skyPlatform = new THREE.Mesh(new THREE.BoxGeometry(skySize, 0.1, skySize), new THREE.MeshPhongMaterial());
sky.add(skyPlatform);
const scale = 0.005;
const starSizeScale = 0.4;
const y = 0.058;
function addStar(x, z, size) {
x *= scale; z *= scale;
var star = new THREE.Mesh(
new THREE.SphereGeometry(size * starSizeScale * scale, 32, 32, 0, Math.PI * 2, 0, Math.PI / 2),
new THREE.MeshBasicMaterial({color: 0xecceff}));
star.position.set(x, y, z);
var light = new THREE.PointLight(0xd520ff);
light.target = skyPlatform;
light.shadows = false;
star.add(light);
sky.add(star);
}
var lineDots = [];
function pushLineDots(x1, z1, x2, z2) {
lineDots.push(new THREE.Vector3(x1 * scale, y, z1 * scale));
lineDots.push(new THREE.Vector3(x2 * scale, y, z2 * scale));
}
function addLine(x1, z1, x2, z2) {
sky.add(new THREE.LineSegments(
new THREE.BufferGeometry().setFromPoints(lineDots),
new THREE.LineBasicMaterial({color: 0x613181}))
);
}
addStar(-93, -110, 6);
pushLineDots(-93, -110, -2, -39); addStar(-2, -39, 7);
pushLineDots(-93, -110, -76, 13);
pushLineDots(-2, -39, -76, 13); addStar(-76, 13, 6);
pushLineDots(-76, 13, -54, 94); addStar(-54, 94, 6);
pushLineDots(-54, 94, -29, 95); addStar(-29, 95, 9);
pushLineDots(-29, 95, -32, 109); addStar(-32, 109, 6);
pushLineDots(-32, 109, 10, 84); addStar(10, 84, 4);
pushLineDots(10, 84, 33, 37); addStar(33, 37, 8);
pushLineDots(33, 37, -2, -39);
pushLineDots(33, 37, 75, 29); addStar(75, 29, 6);
pushLineDots(75, 29, 87, 9); addStar(87, 9, 3);
addLine();
scene.add(sky);
var light = new THREE.PointLight( );
light.position.set( 3, 4, 5 );
light.target = skyPlatform;
//scene.add( light );
light = new THREE.PointLight( );
light.position.set( -3, 4, -5 );
//scene.add( light );
// въртене на сцената като в микровълнова фурна
function drawFrame()
{
// scene.rotation.y += 0.005;
renderer.render( scene, camera );
}
// КРАЙ
</script>
</body>
</html>
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