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<html>
<head>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script>
// От тука до "КРАЙ" е откраднато от задача 1 на практикум 2
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 2, 7, 3 );
camera.lookAt( new THREE.Vector3() );
// КРАЙ
var ring = new THREE.Group();
var loopMaterial = new THREE.MeshPhongMaterial({ color: 'gold' });
var ornamentMaterial = new THREE.MeshPhongMaterial({ color: 'orange' })
// Loop
var ringRadius = 1.2;
var ringWidth = 0.15;
ring.add(new THREE.Mesh(new THREE.TorusGeometry(ringRadius, ringWidth, 16, 100), loopMaterial));
// Big gem
var big = new THREE.Mesh(new THREE.SphereGeometry(0.26, 32, 16), ornamentMaterial);
big.position.set(0, ringRadius + ringWidth, -0.1);
ring.add(big);
// Small gems
var gemGeometry = new THREE.SphereGeometry(0.1, 32, 16);
var small1 = new THREE.Mesh(gemGeometry, ornamentMaterial);
small1.position.set(0, ringRadius + ringWidth, 0.24);
ring.add(small1);
var small2 = new THREE.Mesh(gemGeometry, ornamentMaterial);
small2.position.set(0.19, ringRadius + ringWidth, 0.14);
ring.add(small2);
var small3 = new THREE.Mesh(gemGeometry, ornamentMaterial);
small3.position.set(-0.19, ringRadius + ringWidth, 0.14);
ring.add(small3);
scene.add(ring);
// От тука до "КРАЙ" е откраднато от задача 1 на практикум 2
var light = new THREE.PointLight( );
light.position.set( 3, 4, 5 );
scene.add( light );
light = new THREE.PointLight( );
light.position.set( -3, 4, -5 );
scene.add( light );
// въртене на сцената като в микровълнова фурна
function drawFrame()
{
scene.rotation.y += 0.04;
renderer.render( scene, camera );
}
// КРАЙ
</script>
</body>
</html>
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