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path: root / Year 2 / Computer Graphics Fundamentals / Practicum Homework / a03.html
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<html>
	<head>
		<style>
			body { margin: 0; }
			canvas { width: 100%; height: 100% }
		</style>
	</head>
	<body>
		<script src="three.min.js"></script>
		<script>
			// От тука до "КРАЙ" е откраднато от задача 1 на практикум 2
			var renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			renderer.setAnimationLoop( drawFrame );
			document.body.appendChild( renderer.domElement );

			var scene = new THREE.Scene();
			
			var aspect = window.innerWidth/window.innerHeight;
			var camera = new THREE.PerspectiveCamera( 30, aspect );
			camera.position.set( 2, 7, 3 );
			camera.lookAt( new THREE.Vector3() );
			// КРАЙ



			var ring = new THREE.Group();
			var loopMaterial = new THREE.MeshPhongMaterial({ color: 'gold' });
			var ornamentMaterial = new THREE.MeshPhongMaterial({ color: 'orange' })

			// Loop
			var ringRadius = 1.2;
			var ringWidth = 0.15;
			ring.add(new THREE.Mesh(new THREE.TorusGeometry(ringRadius, ringWidth, 16, 100), loopMaterial));

			// Big gem
			var big = new THREE.Mesh(new THREE.SphereGeometry(0.26, 32, 16), ornamentMaterial);
			big.position.set(0, ringRadius + ringWidth, -0.1);
			ring.add(big);

			// Small gems
			var gemGeometry = new THREE.SphereGeometry(0.1, 32, 16);

			var small1 = new THREE.Mesh(gemGeometry, ornamentMaterial);
			small1.position.set(0, ringRadius + ringWidth, 0.24);
			ring.add(small1);

			var small2 = new THREE.Mesh(gemGeometry, ornamentMaterial);
			small2.position.set(0.19, ringRadius + ringWidth, 0.14);
			ring.add(small2);

			var small3 = new THREE.Mesh(gemGeometry, ornamentMaterial);
			small3.position.set(-0.19, ringRadius + ringWidth, 0.14);
			ring.add(small3);

			scene.add(ring);



			// От тука до "КРАЙ" е откраднато от задача 1 на практикум 2
			var light = new THREE.PointLight( );
			light.position.set( 3, 4, 5 );
			scene.add( light );
			
			light = new THREE.PointLight( );
			light.position.set( -3, 4, -5 );
			scene.add( light );

			// въртене на сцената като в микровълнова фурна
			function drawFrame()
			{
				scene.rotation.y += 0.04;
				renderer.render( scene, camera );
			}
			// КРАЙ
		</script>
	</body>
</html>