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#ifndef GAMECASE_HEADER
#define GAMECASE_HEADER
#include <iostream>
#include <cstring>
#include "Player.h"
class GameCase {
char command;
char* description;
bool (*func)(double&);
void copyFrom(const GameCase&);
void free();
public:
GameCase();
GameCase(char, const char*, bool f(double&));
GameCase(const GameCase&);
GameCase& operator=(const GameCase&);
~GameCase();
char get_comm() const;
void print() const;
bool exec(double&) const;
};
#endif
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