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#include "GameCase.h"
/* Private */
void GameCase::copyFrom(const GameCase& other) {
this->command = other.command;
this->description = new char[strlen(other.description) + 1];
strcpy(this->description, other.description);
this->func = other.func;
}
void GameCase::free() {
delete[] description;
}
/* Public */
GameCase::GameCase() : GameCase('\0', nullptr, nullptr)
{}
GameCase::GameCase(char command, const char* description, bool func(double&)) {
this->command = command;
this->func = func;
if (description == nullptr)
return;
int descLen = strlen(description);
this->description = new char[descLen + 1];
strcpy(this->description, description);
}
GameCase::GameCase(const GameCase& other) {
this->copyFrom(other);
}
GameCase& GameCase::operator=(const GameCase& other) {
if (this != &other) {
this->free();
this->copyFrom(other);
}
return *this;
}
GameCase::~GameCase() {
this->free();
}
char GameCase::get_comm() const {
return this->command;
}
void GameCase::print() const {
std::cout << this->command << " - " << this->description << std::endl;
}
bool GameCase::exec(double& bet) const {
return this->func(bet);
}
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