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#ifndef GAME_HEADER
#define GAME_HEADER
#include <iostream>
#include <stdlib.h> // srand, time and rand
#include "Player.h"
#include "GameCase.h"
double getRandomBetween(int, int);
enum TurnResult {
Quit,
Continue,
Win,
Lost
};
class Game {
GameCase* cases;
unsigned caseCount;
void copyFrom(const Game&);
void free();
TurnResult turn(double&) const;
public:
Game(const GameCase*, unsigned);
Game(const Game&);
Game& operator=(const Game&);
~Game();
void play(Player&) const;
};
#endif
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