diff options
[WGL/P] Limited precision of shown coordinates
1 files changed, 1 insertions, 1 deletions
| -rw-r--r-- | Year 2/Computer Graphics with WebGL/Project/camera-movement.js | 2 |
diff --git a/Year 2/Computer Graphics with WebGL/Project/camera-movement.js b/Year 2/Computer Graphics with WebGL/Project/camera-movement.js index f06db00..75d428e 100644 --- a/Year 2/Computer Graphics with WebGL/Project/camera-movement.js +++ b/Year 2/Computer Graphics with WebGL/Project/camera-movement.js @@ -159,6 +159,6 @@ function updateCamera() { lookAt(pos, vecSum(pos, forward.toCartesian()), up.toCartesian()); // Update "external" variables - if (coordsElem) coordsElem.innerText = 'X: '+pos[0]+' Y: '+pos[1]+' Z: '+pos[2]; + if (coordsElem) coordsElem.innerText = 'X: '+pos[0].toFixed(2)+' Y: '+pos[1].toFixed(2)+' Z: '+pos[2].toFixed(2); gl.uniform3fv(uEye, pos); } |
