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Commit3ec5d96e3cf120178fc562ca0e2bc6749d9b0c63 (patch)
Author
 Syndamia <kamen@syndamia.com>
2023-08-28 12:10:58 +0300
Committer
 Syndamia <kamen@syndamia.com>
2023-08-28 12:10:58 +0300
Files9a82c4c8d72287542c318f5c9fc470e9139abb0f /Year 2/Computer Graphics with WebGL/Project/level.js
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Parente21d7a6a0f239f4310cb3a23b7b96d5846bbf63d (diff)
[WGL/P] Styling and wording changes
1 files changed, 1 insertions, 1 deletions
-rw-r--r--Year 2/Computer Graphics with WebGL/Project/level.js2
diff --git a/Year 2/Computer Graphics with WebGL/Project/level.js b/Year 2/Computer Graphics with WebGL/Project/level.js
index 24944ad..5a5a22a 100644
--- a/Year 2/Computer Graphics with WebGL/Project/level.js
+++ b/Year 2/Computer Graphics with WebGL/Project/level.js
@@ -57,7 +57,7 @@ function createLevels() {
var l2 = new Level(
"Star gets closer to event horizon",
- "As the star passes by behind the black hole, we can see it approaching the event horizon, however, it will never truly reach it and dissapear (at least until it's width becomes smaller than a pixel).",
+ "As the star passes by behind the black hole, we can see it approaching the event horizon, however, it will never pass it and continue becoming thinner and taller (at least until we can calculate and show it).",
[1014,0,892]);
l2.addStar([1070,0,1000], 10, (t, star) => vecSum(star.center, [-t,0,0]));
l2.addBlackHole([1000,0,900], 30, undefined);