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#include "player.h"
#include<iostream>
void player::free() {
delete[] name;
delete[] password;
}
void player::copy(const player& other) {
name = copyDynamic(other.name);
password = copyDynamic(other.password);
money = other.money;
age = other.age;
}
void player::showHelp() const {
std::cout <<
"0 for even" << std::endl <<
"1 for not even" << std::endl <<
"2 for prime" << std::endl <<
"3 for power of two" << std::endl <<
"4 for is less than " << std::endl <<
"5 for is bigger than" << std::endl <<
"6 for is equals" << std::endl;
}
char* player::copyDynamic(const char* arg) const {
char* toReturn = new char[strlen(arg) + 1];
strcpy(toReturn, arg);
return toReturn;
}
player::player(const char* name, const char* pass, int age, double money) {
this->name = copyDynamic(name);
password = copyDynamic(pass);
setAge(age);
this->money = money;
}
player::player(const player& other) {
copy(other);
}
player& player::operator=(const player& other) {
if (this != &other) {
free();
copy(other);
}
return *this;
}
void player::setName(const char* newName) {
delete[] name;
name = copyDynamic(newName);
}
void player::setAge(int newAge) {
if (newAge <= 0 || newAge >= 100) {
age = 0;
return;
}
age = newAge;
}
const char* player::getName() const {
return name;
}
void player::changePassword(const char* newPass, const char* oldPass) {
if (comparePassword(oldPass)) {
delete[] password;
password = copyDynamic(newPass);
}
}
void player::updateMoney(double bet, double rate) {
money += bet * rate;
}
int player::getAge() const {
return age;
}
double player::getMoney() const {
return money;
}
bool player::isBroke() const {
return money <= 0;
}
bool player::comparePassword(const char* pwd) const {
return pwd != nullptr && (strcmp(password, pwd) == 0);
}
betType player::makeBet() const {
std::cout << name << ", what is your bet? Press h for help and m to view money.\n";
while (true) {
std::cout << ">";
char ch;
std::cin >> ch;
switch (ch) {
case 'h':
showHelp();
break;
case 'm':
std::cout << "Money: " << money << std::endl;
break;
case '0':
return betType::isEven;
break;
case '1':
return betType::isNotEven;
break;
case '2':
return betType::isPrime;
break;
case '3':
return betType::isPowerOfTwo;
break;
case '4':
return betType::isSmallerThan;
break;
case '5':
return betType::isBiggerThan;
break;
case '6':
return betType::isTheSameAs;
break;
default:
break;
}
}
}
player::~player() {
free();
}
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