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#include "ChessBoard.h"
#include "../FigureFactory/FigureFactory.h"
ChessBoard::ChessBoard()
{
for (int i = 0; i < BOARD_SIZE; i++)
{
board[1][i].f = FigureFactory::createFigure(false, PawnFigure);
board[6][i].f = FigureFactory::createFigure(true, PawnFigure);
}
board[0][0].f = FigureFactory::createFigure(false, RookFigure);
board[0][7].f = FigureFactory::createFigure(false, RookFigure);
board[7][0].f = FigureFactory::createFigure(true, RookFigure);
board[7][7].f = FigureFactory::createFigure(true, RookFigure);
board[0][1].f = FigureFactory::createFigure(false, KnightFigure);
board[0][6].f = FigureFactory::createFigure(false, KnightFigure);
board[7][1].f = FigureFactory::createFigure(true, KnightFigure);;
board[7][6].f = FigureFactory::createFigure(true, KnightFigure);
board[0][2].f = FigureFactory::createFigure(false, BishopFigure);
board[0][5].f = FigureFactory::createFigure(false, BishopFigure);;
board[7][2].f = FigureFactory::createFigure(true, BishopFigure);
board[7][5].f = FigureFactory::createFigure(true, BishopFigure);
board[0][3].f = FigureFactory::createFigure(false, KingFigure);
board[0][4].f = FigureFactory::createFigure(false, QueenFigure);
board[7][4].f = FigureFactory::createFigure(true, QueenFigure);
board[7][3].f = FigureFactory::createFigure(true, KingFigure);
}
void ChessBoard::print() const
{
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
board[i][j].print();
}
std::cout << std::endl;
}
}
void ChessBoard::move(size_t x, size_t y, size_t destX, size_t destY)
{
Figure* current = board[x][y].f;
if (current->getType() == PawnFigure)
{
//Some logic.....
}
else
{
if (board[x][y].f && board[x][y].f->canBeMoved(x, y, destX, destY))
{
board[destX][destY].f = board[x][y].f;
board[x][y].f = nullptr;
}
}
}
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