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#include "Shape.h"
Shape::Shape(size_t pointsCount) : pointsCount(pointsCount)
{
points = new point[pointsCount]; // [0,0], [0,0]....
}
void Shape::copyFrom(const Shape& other)
{
points = new point[other.pointsCount];
for (int i = 0; i < other.pointsCount; i++)
points[i] = other.points[i];
pointsCount = other.pointsCount;
}
void Shape::free()
{
delete[] points;
}
Shape::Shape(const Shape& other)
{
copyFrom(other);
}
Shape& Shape::operator= (const Shape& other)
{
if (this != &other)
{
free();
copyFrom(other);
}
return *this;
}
Shape::~Shape()
{
free();
}
const Shape::point& Shape::getPointAtIndex(size_t index) const
{
if (index >= pointsCount)
throw std::exception("Invalid point index!");
return points[index];
}
void Shape::setPoint(size_t pointIndex, int x, int y)
{
if (pointIndex >= pointsCount)
throw std::exception("Invalid point index!");
points[pointIndex] = point(x, y);
}
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