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#include "Farm.h"
void Farm::free()
{
for (size_t i = 0; i < animalsCount; i++)
delete animals[i]; //не се инт. какъв обект е. (вирт дестр)
delete[] animals;
}
void Farm::copyFrom(const Farm& other)
{
animals = new Animal * [other.capacity];
animalsCount = other.animalsCount;
capacity = other.capacity;
for (size_t i = 0; i < animalsCount; i++)
{
animals[i] = other.animals[i]->clone();
}
}
void Farm::resize()
{
Animal** newCollection = new Animal * [capacity *= 2];
for (size_t i = 0; i < animalsCount; i++)
newCollection[i] = animals[i]; // !!не правим клониране
delete[] animals;
animals = newCollection;
}
void Farm::addAnimal(const Animal& currentAnimal)
{
if (animalsCount == capacity)
resize();
animals[animalsCount++] = currentAnimal.clone();
}
Farm::Farm()
{
capacity = 8;
animalsCount = 0;
animals = new Animal * [capacity];
}
Farm::Farm(const Farm& other)
{
copyFrom(other);
}
Farm& Farm::operator=(const Farm& other)
{
if (this != &other)
{
free();
copyFrom(other);
}
return *this;
}
Farm::~Farm()
{
free();
}
void Farm::allSayHello() const
{
for (size_t i = 0; i < animalsCount; i++)
animals[i]->sayHello();
}
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