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#include "Rectangle.h"
Rectangle::Rectangle(int x1, int y1, int x3, int y3) : Shape(4)
{
setPoint(0, x1, y1);
setPoint(1, x1, y3);
setPoint(2, x3, y3);
setPoint(3, x3, y1);
}
double Rectangle::getArea() const
{
Shape::point p0 = getPointAtIndex(0);
Shape::point p1 = getPointAtIndex(1);
Shape::point p3 = getPointAtIndex(3);
return p0.getDist(p1) * p0.getDist(p3);
}
double Rectangle::getPer() const
{
Shape::point p0 = getPointAtIndex(0);
Shape::point p1 = getPointAtIndex(1);
Shape::point p3 = getPointAtIndex(3);
return 2*(p0.getDist(p1) + p0.getDist(p3));
}
bool Rectangle::isPointIn(int x, int y) const
{
Shape::point p(x, y);
return p.x >= getPointAtIndex(0).x && p.y >= getPointAtIndex(1).x &&
p.y <= getPointAtIndex(0).y && p.y >= getPointAtIndex(2).y;
}
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