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#include "ShapeCollection.h"
ShapeCollection::ShapeCollection()
{
count = 0;
capacity = 8;
data = new Shape*[capacity];
}
void ShapeCollection::AddCircle(int x1, int y1, int r)
{
Circle* current = new Circle(x1, y1, r);
Add(current);
}
void ShapeCollection::AddTriagnle(int x1, int y1, int x2, int y2, int x3, int y3)
{
Triangle* current = new Triangle(x1, y1, x2, y2, x3, y3);
Add(current);
}
void ShapeCollection::AddRect(int x1, int y1, int x2, int y2)
{
Rectangle* current = new Rectangle(x1, y1, x2, y2);
Add(current);
}
void ShapeCollection::Add(Shape* currentShape)
{
if (count == capacity)
Resize();
data[count++] = currentShape;
}
void ShapeCollection::Free()
{
for (int i = 0; i < count; i++)
delete data[i];
delete[] data;
}
void ShapeCollection::CopyFrom(const ShapeCollection& other)
{
data = new Shape*[other.count];
capacity = other.capacity;
count = other.count;
for (int i = 0; i < other.count; i++)
data[i] = other.data[i]->clone();
}
ShapeCollection::ShapeCollection(const ShapeCollection& other)
{
CopyFrom(other);
}
ShapeCollection& ShapeCollection::operator = (const ShapeCollection& other)
{
if (this != &other)
{
Free();
CopyFrom(other);
}
return *this;
}
ShapeCollection::~ShapeCollection()
{
Free();
}
void ShapeCollection::Resize()
{
Shape** temp = new Shape*[capacity * 2];
capacity *= 2;
for (int i = 0; i < count; i++)
temp[i] = data[i];
delete[] data;
data = temp;
}
void ShapeCollection::PrintAllAreas()
{
for (int i = 0; i < count; i++)
std::cout << data[i]->getArea() << " ";
std::cout<<std::endl;
}
void ShapeCollection::PrintAllPers()
{
for (int i = 0; i < count; i++)
std::cout << data[i]->getPer() << " ";
std::cout << std::endl;
}
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