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#pragma once
#include "Point.h"
class Shape
{
Point* points;
int pointsCount;
void CopyFrom(const Shape& other);
void Free();
public:
Shape(int pointsCount);
Shape(const Shape& other);
Shape& operator=(const Shape& other);
virtual ~Shape();
void setPoint(int x, int y, int ind);
const Point& getPoint(int ind);
virtual double getPer() =0;
virtual double getArea() = 0;
virtual Shape* clone() = 0;
};
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