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#include "Shape.h"
Shape::Shape(int pointsCount)
{
points = new Point[pointsCount];
this->pointsCount = pointsCount;
}
void Shape::setPoint(int x, int y, int ind)
{
Point current(x, y);
points[ind] = current;
}
const Point& Shape::getPoint(int ind)
{
return points[ind];
}
void Shape::CopyFrom(const Shape& other)
{
points = new Point[other.pointsCount];
pointsCount = other.pointsCount;
for (int i = 0; i < pointsCount; i++)
points[i] = other.points[i];
}
void Shape::Free()
{
delete[] points;
pointsCount = 0;
}
Shape::Shape(const Shape& other)
{
CopyFrom(other);
}
Shape& Shape::operator=(const Shape& other)
{
if (this != &other)
{
Free();
CopyFrom(other);
}
return *this;
}
Shape::~Shape()
{
Free();
}
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