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#pragma once
#include <functional>
#include <random>
#include <vector>
template <typename Result, typename Generator>
class WeightedActionTable
{
public:
WeightedActionTable(Generator* generator) : m_Generator(generator) {}
typedef std::function<Result()> ActionCallback;
void AddAction(ActionCallback action, unsigned weight)
{
m_Actions.emplace_back(action);
m_Weights.emplace_back(weight);
m_Distribution =
std::discrete_distribution(m_Weights.begin(), m_Weights.end());
}
Result RunRandomAction()
{
auto random = m_Distribution(*m_Generator);
return m_Actions[random]();
}
private:
std::vector<ActionCallback> m_Actions;
std::vector<unsigned> m_Weights;
Generator* m_Generator;
std::discrete_distribution<int> m_Distribution;
};
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