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#pragma once
#include "CommonTypes.h"
enum class TokenType
{
// Single-character tokens.
LeftParen,
RightParen,
LeftBrace,
RightBrace,
Comma,
Dot,
Minus,
Plus,
Semicolon,
Star,
Division,
Modulo,
BitwiseNot,
BitwiseAnd,
BitwiseXor,
BitwiseOr,
QuestionMark,
Colon,
LeftSquareBracket,
RightSquareBracket,
// One or two character tokens
Bang,
BangEqual,
Equal,
EqualEqual,
StrictEqual,
StrictNotEqual,
Greater,
GreaterEqual,
Less,
LessEqual,
MinusMinus,
PlusPlus,
LeftShift,
RightShift,
LogicalAnd,
LogicalOr,
StarEqual,
DivideEqual,
ModuloEqual,
PlusEqual,
MinusEqual,
LeftShiftEqual,
RightShiftEqual,
BitwiseAndEqual,
BitwiseXorEqual,
BitwiseOrEqual,
Backslash,
Identifier,
String,
Number,
// Keywords. ECMAScript 2015
Break,
Case,
Catch,
Class,
Const,
Continue,
Debugger,
Default,
Delete,
Do,
Else,
Export,
Extends,
Finally,
For,
Function,
If,
Import,
In,
Instanceof,
New,
Return,
Super,
Switch,
This,
Throw,
Try,
Typeof,
Var,
Let,
Void,
While,
With,
Yield,
Null,
Undefined,
True,
False,
Whitespace,
Tab,
NewLine,
Comment,
Eof,
Invalid
};
struct Token
{
TokenType Type;
unsigned Line;
unsigned Column;
IPLString Lexeme;
double Number;
};
struct LexerResult
{
bool IsSuccessful;
IPLError Error;
IPLVector<Token> tokens;
};
struct LexerSettings
{
bool CreateWhitespaceTokens;
bool CreateCommentTokens;
};
LexerResult Tokenize(const char* code, const LexerSettings& settings);
LexerResult Tokenize(const char* code);
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