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#include "Menu.h"
#include "Toolbox.hpp"
#include <cstring>
Menu::Menu() : Menu("Menu", false, false) {}
Menu::Menu(const char* title, bool backExistsApp, bool isSubMenu) : menuOptions() {
this->backExistsApp = backExistsApp;
this->isSubMenu = isSubMenu;
strcpy(this->title, title);
}
Menu::Menu(const char* title, bool backExistsApp, bool isSubMenu, const Command* commands, unsigned commandCount) {
this->backExistsApp = backExistsApp;
this->isSubMenu = isSubMenu;
menuOptions = List<Command>(commands, commandCount);
strcpy(this->title, title);
}
void Menu::addCommand(const Command& command) {
menuOptions.add(command);
}
enum MessageType {
NoPrint,
Success,
Warning,
Error,
};
String msg;
MessageType msgType;
void Menu::registerError(const char* message) const {
msg = message;
msgType = Error;
}
void Menu::registerWarning(const char* message) const {
msg = message;
msgType = Warning;
}
void Menu::registerSuccess(const char* message) const {
msg = message;
msgType = Success;
}
void Menu::navigate() const {
if (menuOptions.get_count() == 0) {
printLine("Menu is empty!");
return;
}
unsigned buffer = 1; // We immedeately read the value of buffer, so this is fine
while (buffer != 0) {
clear();
if (isSubMenu)
subTitleBox(title);
else
titleBox(title);
switch(msgType) {
case Error: errorBox(msg.get_cstr()); msgType = NoPrint; break;
case Warning: warningBox(msg.get_cstr()); msgType = NoPrint; break;
case Success: successBox(msg.get_cstr()); msgType = NoPrint; break;
case NoPrint: printLine(""); break;
}
printLine("");
resetOrderedList(0);
if (backExistsApp)
printOrderedListElem("Exit");
else
printOrderedListElem("Go Back");
for (unsigned i = 0; i < menuOptions.get_count(); i++)
printOrderedListElem(menuOptions[i].get_nameInMenu());
_printInputBoxLabel("Execute No [0-");
print(menuOptions.get_count());
print("]: ");
read(buffer);
if (buffer > menuOptions.get_count())
registerError("Invalid menu option!");
else if (buffer > 0)
menuOptions[buffer - 1].run();
}
}
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