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* Mobs now pick up broken items by them, fixed bug where non player mobs don't ↵Syndamia2019-05-154-7/+21
| | | | treat placed walk over items on top of damaging biomes as safe
* Fixed item breaking, added possibility of a mob to walk over a certain item, ↵Syndamia2019-05-143-46/+72
| | | | fixed inventory scroll issue (#29)
* Certain items can now be placed and destroyed (not really, the system must ↵Syndamia2019-05-012-57/+136
| | | | be fixed), for now mobs can't walk over the placeable items, placed items and future ambient items are and will be stored in an overlay map (that is printed on top of the normal map)
* Merged weapons with items (all items are, from now on, considered a weapon), ↵Syndamia2019-04-286-123/+142
| | | | very enchanced mob inventory printing, you can select items from said inventory (by default using Q and E, can be changed in settings), biome escape movement is randomized, updated .exe build of the game (in the BitSpace folder)
* Added class Item, mobs have an item inventory and it can be printed, more ↵Syndamia2019-04-265-42/+142
| | | | flexible map generation (can generate with one biome and up)
* Made code a bit more self explanatory and optimized commentsSyndamia2019-04-254-117/+111
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* Stats of mob(s) that the player is fighting, mobs now get out of damaging ↵Syndamia2019-04-253-42/+111
| | | | biomes, made weapon printing and damaging code structure much better
* Added comments that exaplin a bit more the codeSyndamia2019-04-232-18/+22
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* Combined key bindings into a dictionary (they are now more modular), key ↵Syndamia2019-04-181-17/+113
| | | | bindings are now customizable in settings tab
* Added armour system, made damage from weapons system better, added different ↵Syndamia2019-04-174-49/+70
| | | | chances of biome generation
* Added a start menu, with settings, fixed weapon printing, weapons now do ↵Syndamia2019-04-163-60/+268
| | | | damage, fixed and made better biome-health system, made game tick system better
* Added class Weapons (custom weapon damage, name, char, ...), made combat ↵Syndamia2019-04-165-92/+218
| | | | system work with any mob, added weapons list to class mob, optimized screen printing, made class constructors for all classes, taking damage is a bit slower, mob walking is a bit slower (and less likely)
* Updates: map size menu, map line supports up to two biomes, alive property ↵Syndamia2019-04-124-34/+149
| | | | of mob, game over screen, player dealing damage (arrows), added a .exe file
* Added the developement so far on the open world (RPG?) game Bitspace. ↵Syndamia2019-04-117-0/+396
Features: map generation, biomes, mobs, health system.