aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeFilesLines
* Added class Item, mobs have an item inventory and it can be printed, more ↵Syndamia2019-04-265-42/+142
| | | | flexible map generation (can generate with one biome and up)
* Made code a bit more self explanatory and optimized commentsSyndamia2019-04-254-117/+111
|
* Stats of mob(s) that the player is fighting, mobs now get out of damaging ↵Syndamia2019-04-253-42/+111
| | | | biomes, made weapon printing and damaging code structure much better
* Added comments that exaplin a bit more the codeSyndamia2019-04-232-18/+22
|
* Combined key bindings into a dictionary (they are now more modular), key ↵Syndamia2019-04-181-17/+113
| | | | bindings are now customizable in settings tab
* Added armour system, made damage from weapons system better, added different ↵Syndamia2019-04-174-49/+70
| | | | chances of biome generation
* Added a start menu, with settings, fixed weapon printing, weapons now do ↵Syndamia2019-04-163-60/+268
| | | | damage, fixed and made better biome-health system, made game tick system better
* Added the personal project Chopsticks with it's original logsSyndamia2019-04-1637-0/+4643
|
* Added class Weapons (custom weapon damage, name, char, ...), made combat ↵Syndamia2019-04-165-92/+218
| | | | system work with any mob, added weapons list to class mob, optimized screen printing, made class constructors for all classes, taking damage is a bit slower, mob walking is a bit slower (and less likely)
* Updates: map size menu, map line supports up to two biomes, alive property ↵Syndamia2019-04-124-34/+149
| | | | of mob, game over screen, player dealing damage (arrows), added a .exe file
* Added the developement so far on the open world (RPG?) game Bitspace. ↵Syndamia2019-04-117-0/+396
| | | | Features: map generation, biomes, mobs, health system.
* Initial commitKamen2019-04-112-0/+1004