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| Commit | 50bfa9867277b675d564d66417fe26ed8d321bee (patch) | |
|---|---|---|
| Author | 2019-05-14 22:45:18 +0300 | |
| Committer | 2019-05-14 22:45:18 +0300 | |
| Files | 265bdfae92c717eb50009272b18e124beda6fbf7 | |
| Shower-50bfa9867277b675d564d66417fe26ed8d321bee.tar Shower-50bfa9867277b675d564d66417fe26ed8d321bee.tar.gz Shower-50bfa9867277b675d564d66417fe26ed8d321bee.zip | ||
| Parent | 4a293a4ec48cbc6ea430eaa8eeb59784d4659543 (diff) | |
Updated Bitspace (markdown)
1 files changed, 3 insertions, 3 deletions
| -rw-r--r-- | Bitspace.md | 6 |
diff --git a/Bitspace.md b/Bitspace.md index 662155f..e091e10 100644 --- a/Bitspace.md +++ b/Bitspace.md @@ -4,15 +4,15 @@ * How it began -The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make a open world game, where you explore, build and fight (something like Minecraft). +The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft). * Coding it -The whole game is coded (and will be) in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. +The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. * Goals -Have a fun game, with a lot to explore, build and just have fun. +Have a fun and enjoyable game, with a lot to explore, build and do. * Mechanics that need to be implemented - Random map generation |
