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Commit50bfa9867277b675d564d66417fe26ed8d321bee (patch)
Author
 Kamen <kami02882@gmail.com>
2019-05-14 22:45:18 +0300
Committer
 Kamen <kami02882@gmail.com>
2019-05-14 22:45:18 +0300
Files265bdfae92c717eb50009272b18e124beda6fbf7
Shower-50bfa9867277b675d564d66417fe26ed8d321bee.tar
Shower-50bfa9867277b675d564d66417fe26ed8d321bee.tar.gz
Shower-50bfa9867277b675d564d66417fe26ed8d321bee.zip
Parent4a293a4ec48cbc6ea430eaa8eeb59784d4659543 (diff)
Updated Bitspace (markdown)
1 files changed, 3 insertions, 3 deletions
-rw-r--r--Bitspace.md6
diff --git a/Bitspace.md b/Bitspace.md
index 662155f..e091e10 100644
--- a/Bitspace.md
+++ b/Bitspace.md
@@ -4,15 +4,15 @@
* How it began
-The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make a open world game, where you explore, build and fight (something like Minecraft).
+The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft).
* Coding it
-The whole game is coded (and will be) in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them.
+The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them.
* Goals
-Have a fun game, with a lot to explore, build and just have fun.
+Have a fun and enjoyable game, with a lot to explore, build and do.
* Mechanics that need to be implemented
- Random map generation