From 50bfa9867277b675d564d66417fe26ed8d321bee Mon Sep 17 00:00:00 2001 From: Kamen Date: Tue, 14 May 2019 22:45:18 +0300 Subject: Updated Bitspace (markdown) --- Bitspace.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Bitspace.md b/Bitspace.md index 662155f..e091e10 100644 --- a/Bitspace.md +++ b/Bitspace.md @@ -4,15 +4,15 @@ * How it began -The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make a open world game, where you explore, build and fight (something like Minecraft). +The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft). * Coding it -The whole game is coded (and will be) in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. +The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. * Goals -Have a fun game, with a lot to explore, build and just have fun. +Have a fun and enjoyable game, with a lot to explore, build and do. * Mechanics that need to be implemented - Random map generation -- cgit v1.3.1-23-gd82d