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Commit2e6d1ada50c92ef801ee6396996e457cbe43af74 (patch)
Author
 Kamen <kami02882@gmail.com>
2019-05-19 12:50:06 +0300
Committer
 Kamen <kami02882@gmail.com>
2019-05-19 12:50:06 +0300
Files7fc70c71216a8efddb3927edc81a84dedd02905e
Shower-2e6d1ada50c92ef801ee6396996e457cbe43af74.tar
Shower-2e6d1ada50c92ef801ee6396996e457cbe43af74.tar.gz
Shower-2e6d1ada50c92ef801ee6396996e457cbe43af74.zip
Parent50bfa9867277b675d564d66417fe26ed8d321bee (diff)
Updated Bitspace (markdown)
1 files changed, 5 insertions, 3 deletions
-rw-r--r--Bitspace.md8
diff --git a/Bitspace.md b/Bitspace.md
index e091e10..21bfe0d 100644
--- a/Bitspace.md
+++ b/Bitspace.md
@@ -2,6 +2,8 @@
[Project board of Bitspace](https://github.com/Syndamia/Shower/projects/2)
+❗Project closed (unfinished) due to lack of desire to finish it❗
+
* How it began
The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft).
@@ -16,10 +18,10 @@ Have a fun and enjoyable game, with a lot to explore, build and do.
* Mechanics that need to be implemented
- Random map generation
- - Multi level map (underground) generation
- - Mobs that you can fight or befriend
+ - Multi level map (underground) generation _dropped_
+ - Mobs that you can fight or befriend _half dropped_
- Fighting and health system
- Biomes that can help or harm you
- Items (and weapons) system
- Building and mining/breaking system
- - Random structures \ No newline at end of file
+ - Random structures _dropped_ \ No newline at end of file