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| Commit | 2e6d1ada50c92ef801ee6396996e457cbe43af74 (patch) | |
|---|---|---|
| Author | 2019-05-19 12:50:06 +0300 | |
| Committer | 2019-05-19 12:50:06 +0300 | |
| Files | 7fc70c71216a8efddb3927edc81a84dedd02905e | |
| Shower-2e6d1ada50c92ef801ee6396996e457cbe43af74.tar Shower-2e6d1ada50c92ef801ee6396996e457cbe43af74.tar.gz Shower-2e6d1ada50c92ef801ee6396996e457cbe43af74.zip | ||
| Parent | 50bfa9867277b675d564d66417fe26ed8d321bee (diff) | |
Updated Bitspace (markdown)
1 files changed, 5 insertions, 3 deletions
| -rw-r--r-- | Bitspace.md | 8 |
diff --git a/Bitspace.md b/Bitspace.md index e091e10..21bfe0d 100644 --- a/Bitspace.md +++ b/Bitspace.md @@ -2,6 +2,8 @@ [Project board of Bitspace](https://github.com/Syndamia/Shower/projects/2) +❗Project closed (unfinished) due to lack of desire to finish it❗ + * How it began The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft). @@ -16,10 +18,10 @@ Have a fun and enjoyable game, with a lot to explore, build and do. * Mechanics that need to be implemented - Random map generation - - Multi level map (underground) generation - - Mobs that you can fight or befriend + - Multi level map (underground) generation _dropped_ + - Mobs that you can fight or befriend _half dropped_ - Fighting and health system - Biomes that can help or harm you - Items (and weapons) system - Building and mining/breaking system - - Random structures
\ No newline at end of file + - Random structures _dropped_
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