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Diffstat (limited to 'chak/keymap/config.h')
| -rw-r--r-- | chak/keymap/config.h | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/chak/keymap/config.h b/chak/keymap/config.h deleted file mode 100644 index c4f6592..0000000 --- a/chak/keymap/config.h +++ /dev/null @@ -1,123 +0,0 @@ -/* -This is the c configuration file for the keymap - -Copyright 2012 Jun Wako <wakojun@gmail.com> -Copyright 2015 Jack Humbert - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -//#define USE_MATRIX_I2C - -/* Select hand configuration */ - -#define MASTER_LEFT -// #define MASTER_RIGHT -// #define EE_HANDS - -//#define QUICK_TAP_TERM 0 -//#define TAPPING_TERM 100 - -// https://github.com/qmk/qmk_firmware/blob/master/docs/tap_hold.md -#define RETRO_TAPPING_PER_KEY -#define PERMISSIVE_HOLD -#define TAPPING_TERM 150 - -#ifdef RGBLIGHT_ENABLE - #define RGBLIGHT_SLEEP - #define RGBLIGHT_SPLIT - - #define RGBLIGHT_EFFECT_BREATHING - #define RGBLIGHT_EFFECT_RAINBOW_MOOD - #define RGBLIGHT_EFFECT_RAINBOW_SWIRL - #define RGBLIGHT_EFFECT_SNAKE - #define RGBLIGHT_EFFECT_KNIGHT - #define RGBLIGHT_EFFECT_CHRISTMAS - #define RGBLIGHT_EFFECT_STATIC_GRADIENT - #define RGBLIGHT_EFFECT_RGB_TEST - #define RGBLIGHT_EFFECT_ALTERNATING - #define RGBLIGHT_EFFECT_TWINKLE - #define RGBLIGHT_LIMIT_VAL 120 - #define RGBLIGHT_HUE_STEP 10 - #define RGBLIGHT_SAT_STEP 17 - #define RGBLIGHT_VAL_STEP 17 - #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD -#endif - -#ifdef RGB_MATRIX_ENABLE -// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -# define RGB_MATRIX_SLEEP // turn off effects when suspended -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS -# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) -# define RGB_MATRIX_LED_FLUSH_LIMIT 32 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. -# define RGB_MATRIX_DEFAULT_SPD 1 // Sets the default animation speed, if none has been set -# define RGB_MATRIX_HUE_STEP 8 -# define RGB_MATRIX_SAT_STEP 8 -# define RGB_MATRIX_VAL_STEP 8 -# define RGB_MATRIX_SPD_STEP 10 - -/* Enable the animations you want/need. You may need to enable only a small number of these because * - * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ -// RGB Matrix Animation modes. Explicitly enabled -// For full list of effects, see: -// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -// # define ENABLE_RGB_MATRIX_ALPHAS_MODS -// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -// # define ENABLE_RGB_MATRIX_BREATHING -// # define ENABLE_RGB_MATRIX_BAND_SAT -// # define ENABLE_RGB_MATRIX_BAND_VAL -// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -// # define ENABLE_RGB_MATRIX_CYCLE_ALL -// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -// # define ENABLE_RGB_MATRIX_DUAL_BEACON -// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON -// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -// # define ENABLE_RGB_MATRIX_RAINDROPS -// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -// # define ENABLE_RGB_MATRIX_HUE_BREATHING -// # define ENABLE_RGB_MATRIX_HUE_PENDULUM -// # define ENABLE_RGB_MATRIX_HUE_WAVE -// # define ENABLE_RGB_MATRIX_PIXEL_RAIN -// # define ENABLE_RGB_MATRIX_PIXEL_FLOW -// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP -// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN -// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -// # define ENABLE_RGB_MATRIX_SPLASH -// # define ENABLE_RGB_MATRIX_MULTISPLASH -// # define ENABLE_RGB_MATRIX_SOLID_SPLASH -// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif |
