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| author | Syndamia <kamen@syndamia.com> | 2024-12-06 22:04:28 +0200 |
|---|---|---|
| committer | Syndamia <kamen@syndamia.com> | 2024-12-06 22:04:28 +0200 |
| commit | f7f2b849139bfdefde58c16952a9736e14ac8311 (patch) | |
| tree | e07a89d3d187c6e5ea148d09e6f53c9b9eea3a53 /keyboards/crkbd/keymaps/chak/config.h | |
| parent | 3fafd99b23cdcf0b2d7849953203ed065ddc27f3 (diff) | |
| download | qmk-keyboards-f7f2b849139bfdefde58c16952a9736e14ac8311.tar qmk-keyboards-f7f2b849139bfdefde58c16952a9736e14ac8311.tar.gz qmk-keyboards-f7f2b849139bfdefde58c16952a9736e14ac8311.zip | |
feat!: Support for new qmk versions and replace make with just
Diffstat (limited to 'keyboards/crkbd/keymaps/chak/config.h')
| -rw-r--r-- | keyboards/crkbd/keymaps/chak/config.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/chak/config.h b/keyboards/crkbd/keymaps/chak/config.h new file mode 100644 index 0000000..a4e6cdb --- /dev/null +++ b/keyboards/crkbd/keymaps/chak/config.h @@ -0,0 +1,123 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +//#define USE_MATRIX_I2C + +/* Select hand configuration */ + +#define MASTER_LEFT +// #define MASTER_RIGHT +// #define EE_HANDS + +//#define QUICK_TAP_TERM 0 +//#define TAPPING_TERM 100 + +// https://github.com/qmk/qmk_firmware/blob/master/docs/tap_hold.md +#define RETRO_TAPPING_PER_KEY +#define PERMISSIVE_HOLD +#define TAPPING_TERM 150 + +#ifdef RGBLIGHT_ENABLE + #define RGBLIGHT_SLEEP + #define RGBLIGHT_SPLIT + + #define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL + #define RGBLIGHT_EFFECT_SNAKE + #define RGBLIGHT_EFFECT_KNIGHT + #define RGBLIGHT_EFFECT_CHRISTMAS + #define RGBLIGHT_EFFECT_STATIC_GRADIENT + #define RGBLIGHT_EFFECT_RGB_TEST + #define RGBLIGHT_EFFECT_ALTERNATING + #define RGBLIGHT_EFFECT_TWINKLE + #define RGBLIGHT_LIMIT_VAL 120 + #define RGBLIGHT_HUE_STEP 10 + #define RGBLIGHT_SAT_STEP 17 + #define RGBLIGHT_VAL_STEP 17 + #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD +#endif + +#ifdef RGB_MATRIX_ENABLE +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +# define RGB_MATRIX_SLEEP // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +# define RGB_MATRIX_LED_FLUSH_LIMIT 32 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +// # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_DEFAULT_SPD 1 // Sets the default animation speed, if none has been set +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +/* Enable the animations you want/need. You may need to enable only a small number of these because * + * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +// # define ENABLE_RGB_MATRIX_ALPHAS_MODS +// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +// # define ENABLE_RGB_MATRIX_BREATHING +// # define ENABLE_RGB_MATRIX_BAND_SAT +// # define ENABLE_RGB_MATRIX_BAND_VAL +// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +// # define ENABLE_RGB_MATRIX_CYCLE_ALL +// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +// # define ENABLE_RGB_MATRIX_DUAL_BEACON +// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON +// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// # define ENABLE_RGB_MATRIX_RAINDROPS +// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// # define ENABLE_RGB_MATRIX_HUE_BREATHING +// # define ENABLE_RGB_MATRIX_HUE_PENDULUM +// # define ENABLE_RGB_MATRIX_HUE_WAVE +// # define ENABLE_RGB_MATRIX_PIXEL_RAIN +// # define ENABLE_RGB_MATRIX_PIXEL_FLOW +// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP +// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// # define ENABLE_RGB_MATRIX_SPLASH +// # define ENABLE_RGB_MATRIX_MULTISPLASH +// # define ENABLE_RGB_MATRIX_SOLID_SPLASH +// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif |
