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using Mundus.Service.Tiles.Items;
using System;
using System.Linq;
namespace Mundus.Service.Tiles.Mobs {
public class Inventory {
/// <summary>
/// Has a size of "Screen and Inventory" and can hold Tools, Materials, Structures and Gear
/// </summary>
public ItemTile[] Hotbar { get; set; }
/// <summary>
/// Has a size of the "Screen and Inventory" squared and can hold Tools, Materials, Structures and Gear
/// </summary>
public ItemTile[] Items { get; set; }
/// <summary>
/// Has a size of double the "Screen and Inventory" and can only hold Gear
/// </summary>
public Gear[] Accessories { get; set; }
/// <summary>
/// Has a size of "Screen and Inventory" and can only hold Gear
/// </summary>
public Gear[] Gear { get; set; }
public Inventory(int screenInvSize) {
this.SetSizes(screenInvSize);
}
public void SetSizes(int screenInvSize) {
this.Hotbar = new ItemTile[screenInvSize];
this.Items = new ItemTile[screenInvSize * screenInvSize];
this.Accessories = new Gear[screenInvSize * 2];
this.Gear = new Gear[screenInvSize];
}
public void AppendToHotbar(ItemTile itemTile) {
this.AddToHotbar(itemTile, Array.IndexOf(this.Hotbar, this.Hotbar.First(x => x == null)));
}
public void AddToHotbar(ItemTile itemTile, int index) {
this.Hotbar[index] = itemTile;
}
public void DeleteFromHotbar(int index) {
this.Hotbar[index] = null;
}
public void AppendToItems(ItemTile itemTile) {
this.AddToItems(itemTile, Array.IndexOf(this.Items, this.Items.First(x => x == null)));
}
public void AddToItems(ItemTile itemTile, int index) {
this.Items[index] = itemTile;
}
public void DeleteFromItems(int index) {
this.Items[index] = null;
}
public void EquipAccessory(Gear accessory, int index) {
this.Accessories[index] = accessory;
}
public void AppendAccessories(Gear accessory) {
this.EquipAccessory(accessory, Array.IndexOf(this.Accessories, this.Accessories.First(x => x == null)));
}
public void DeleteAccessory(int index) {
this.Accessories[index] = null;
}
public void EquipGear(Gear gear, int index) {
this.Gear[index] = gear;
}
public void AppendGear(Gear gear) {
this.EquipGear(gear, Array.IndexOf(this.Gear, this.Gear.First(x => x == null)));
}
public void DeleteGear(int index) {
this.Gear[index] = null;
}
/// <summary>
/// Returns an ItemTile depending on specified place ("hotbar", "items", "accessories" or "gear")
/// and specified index
/// </summary>
public ItemTile GetItemTile(string place, int index) {
ItemTile toReturn = null;
switch (place.ToLower()) {
case "hotbar": toReturn = this.Hotbar[index]; break;
case "items": toReturn = this.Items[index]; break;
case "accessories": toReturn = this.Accessories[index]; break;
case "gear": toReturn = this.Gear[index]; break;
}
return toReturn;
}
/// <summary>
/// Deletes an ItemTile depending on specified place ("hotbar", "items", "accessories" or "gear")
/// and specified index
/// </summary>
public void DeleteItemTile(string place, int index) {
switch (place.ToLower()) {
case "hotbar": this.Hotbar[index] = null; break;
case "items": this.Items[index] = null; break;
case "accessories": this.Accessories[index] = null; break;
case "gear": this.Gear[index] = null; break;
}
}
/// <summary>
/// Returns an ItemTile depending on specified place ("hotbar", "items", "accessories" or "gear")
/// and specified index in player's inventory
/// </summary>
public static ItemTile GetPlayerItem(string place, int index) {
return Data.Superlayers.Mobs.MI.Player.Inventory.GetItemTile(place, index);
}
}
}
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