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using System.Linq;
using Mundus.Data.Superlayers.Mobs;
using Mundus.Data.SuperLayers;
using Mundus.Data.Tiles;
using Mundus.Service.Tiles.Items;
namespace Mundus.Service.Mobs {
public static class MobTerraforming {
public static void PlayerDestroyAt(int mapYPos, int mapXPos, string place, int index) {
//sel means selected
if (LMI.Player.Inventory.GetTile(place, index).GetType() == typeof(Tool)) {
var selTool = (Tool)LMI.Player.Inventory.GetTile(place, index);
//Only shovels can destroy ground layer tiles, but not when there is something over the ground tile
if (selTool.Type == ToolTypes.Shovel && LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos) == null) {
var selGround = LMI.Player.CurrSuperLayer.GetGroundLayerTile(mapYPos, mapXPos);
if (selGround.ReqShovelClass <= selTool.Class) {
LMI.Player.CurrSuperLayer.SetGroundAtPosition(null, mapYPos, mapXPos);
//When a shovel destroys ground tile, it destroys the structure below, if it is not walkable
ISuperLayer under = LMI.Player.GetLayerUndearneathCurr();
if (under != null && under.GetStructureLayerTile(mapYPos, mapXPos) != null) {
if (!under.GetStructureLayerTile(mapYPos, mapXPos).IsWalkable) {
under.RemoveStructureFromPosition(mapYPos, mapXPos);
}
}
if (LMI.Player.Inventory.Items.Contains(null) && selGround.DroppedMaterial != null) {
LMI.Player.Inventory.AppendToItems(new Material(selGround.DroppedMaterial));
}
}
}
else if (LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos) != null) {
var selStructure = LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos);
if (selStructure.ReqToolType == selTool.Type && selStructure.ReqToolClass <= selTool.Class) {
int damagePoints = 1 + (selTool.Class - selStructure.ReqToolClass);
if (selStructure.GetDrop() != selStructure) {
for (int i = 0; (i < damagePoints && i < selStructure.Health) && LMI.Player.Inventory.Items.Contains(null); i++) {
LMI.Player.Inventory.AppendToItems(new Material((Material)selStructure.GetDrop()));
}
}
else {
LMI.Player.Inventory.AppendToItems((Structure)selStructure.GetDrop());
}
if (!selStructure.Damage(damagePoints)) {
LMI.Player.CurrSuperLayer.SetStructureAtPosition(null, mapYPos, mapXPos);
}
}
else {
//TODO: add error to log
}
}
}
}
public static void PlayerBuildAt(int mapYPos, int mapXPos, string inventoryPlace, int inventoryPlaceIndex) {
if (PlayerCanBuildAt(mapYPos, mapXPos)) {
ItemTile[] toPlace = null;
switch (inventoryPlace) {
case "hotbar": toPlace = LMI.Player.Inventory.Hotbar; break;
case "items": toPlace = LMI.Player.Inventory.Items; break;
}
if (toPlace != null) {
//Remove item from inventory, only if it is placed
if (PlayerBuildAt(mapYPos, mapXPos, (Structure)toPlace[inventoryPlaceIndex])) {
toPlace[inventoryPlaceIndex] = null;
}
}
}
}
private static bool PlayerBuildAt(int mapYPos, int mapXPos, Structure toPlace) {
//You can't place things on top of "holes" (null in ground), but climable structures will be placed
//under the hole (if they can be)
if (toPlace.IsClimable && LMI.Player.CurrSuperLayer.GetGroundLayerTile(mapYPos, mapXPos) == null
&& LMI.Player.GetLayerUndearneathCurr().GetStructureLayerTile(mapYPos, mapXPos) == null) {
LMI.Player.GetLayerUndearneathCurr().SetStructureAtPosition(toPlace, mapYPos, mapXPos);
return true;
}
else if (LMI.Player.CurrSuperLayer.GetGroundLayerTile(mapYPos, mapXPos) != null) {
LMI.Player.CurrSuperLayer.SetStructureAtPosition(toPlace, mapYPos, mapXPos);
return true;
}
return false;
}
public static void TryPlaceStructure(ISuperLayer superLayer, int yPos, int xPos, Structure toPlace) {
if (superLayer.GetStructureLayerTile(yPos, xPos) != null) {
superLayer.SetStructureAtPosition(toPlace, yPos, xPos);
}
}
public static bool PlayerCanBuildAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) == null;
}
public static bool PlayerCanDestroyAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) != null ||
LMI.Player.CurrSuperLayer.GetGroundLayerTile(yPos, xPos) != null;
}
}
}
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