| Commit message (Expand) | Author | Age | Files | Lines |
| * | Changed file/namespace stucture slightly. Updated executable. Mobs are now in... | Syndamia | 2020-04-30 | 7 | -580/+0 |
| * | Implimented event log. Mob fighting, movement and terraorming add logs upon d... | Syndamia | 2020-04-30 | 3 | -20/+111 |
| * | Implimented mob fighting. Implimented wooden longsword and stone longsword we... | Syndamia | 2020-04-30 | 6 | -19/+104 |
| * | Added a proper land cow icon (old one was temporary). Updated executable. | Syndamia | 2020-04-29 | 1 | -1/+1 |
| * | Completed documenttion (for the most part). Changed game and mob generation s... | Syndamia | 2020-04-29 | 3 | -5/+12 |
| * | Did documentation for Crafting, Mobs, Superlayers and Tiles services | Syndamia | 2020-04-28 | 5 | -46/+90 |
| * | Fixed bug with going up and down between layers. Now, you cannot go up and do... | Syndamia | 2020-04-16 | 1 | -18/+33 |
| * | Changed a bit how mobs work and implimented generation and random movement (o... | Syndamia | 2020-04-16 | 8 | -79/+126 |
| * | Implimented a sky superlayer (for now is empty). Refactored code a bit and ad... | Syndamia | 2020-04-15 | 5 | -56/+62 |
| * | GroundTile is now an item tile. When breaking ground, you get the ground tile... | Syndamia | 2020-04-09 | 1 | -79/+83 |
| * | Fixed bug, where structures that drop themselves would crash the game if the ... | Syndamia | 2020-04-08 | 1 | -1/+1 |
| * | Making a hole will now only delete structure underneath that isn't walkable | Syndamia | 2020-04-08 | 1 | -2/+5 |
| * | You can now move up a superlayer using climable structures (for now only with... | Syndamia | 2020-04-08 | 5 | -12/+71 |
| * | Implimented undergrond layer (and going to it). Changed naming convention for... | Syndamia | 2020-04-07 | 4 | -12/+31 |
| * | You can now use shovels do dig up the ground | Syndamia | 2020-04-06 | 2 | -13/+32 |
| * | Did minor bug fixes. After crafting an item, the inventory is redrawn. It doe... | Syndamia | 2020-04-06 | 1 | -1/+1 |
| * | Structures now have health (get deleted after certain amount of hits ; on eac... | Syndamia | 2020-04-04 | 2 | -9/+12 |
| * | Started implimenting health system. Trees now drop branches (a branch). | Syndamia | 2020-03-28 | 4 | -4/+47 |
| * | Trees are generated (no functionality), boulders drop rocks, implimented info... | Syndamia | 2020-03-25 | 1 | -5/+16 |
| * | Did minor bug fixes | Syndamia | 2020-03-15 | 1 | -5/+6 |
| * | Finished inventory and implimented breaking and placing structures on the map | Syndamia | 2020-03-13 | 3 | -10/+71 |
| * | Started work on item types | Syndamia | 2020-03-10 | 1 | -2/+2 |
| * | Remade the file structure, changed what is done by what file, implimented inv... | Syndamia | 2020-03-09 | 3 | -0/+62 |