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* Fixed crafting bug and made trees to require axesSyndamia2020-04-065-9/+20
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* Did minor bug fixes. After crafting an item, the inventory is redrawn. It ↵Syndamia2020-04-066-5/+27
| | | | doesnt matter where items are in inventory (items inventory), you can craft. Tools that are better class than the structure requirments can break these structures now.
* Fully implimented crafting system. Added color borders on item types. You ↵Syndamia2020-04-0533-129/+369
| | | | can craft a pickaxe (2 sticks and 2 rocks). Will need to rewrite parts of it when implimenting data bases
* Structures now have health (get deleted after certain amount of hits ; on ↵Syndamia2020-04-0419-1270/+2604
| | | | each hit the structure drops it's item). Started work (ui is done, doing logic) on crafting. Started work on implimenting item presets.
* Started implimenting health system. Trees now drop branches (a branch).Syndamia2020-03-2824-16/+125
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* Trees are generated (no functionality), boulders drop rocks, implimented ↵Syndamia2020-03-2526-1250/+1075
| | | | information menu
* Did minor bug fixesSyndamia2020-03-156-29/+42
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* Finished inventory and implimented breaking and placing structures on the mapSyndamia2020-03-1311-191/+307
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* Started work on item typesSyndamia2020-03-1026-147/+246
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* Remade the file structure, changed what is done by what file, implimented ↵Syndamia2020-03-0942-364/+1039
| | | | inventory, implimented functionality for most other game window buttons
* Worked on moving the player and displaying the mapSyndamia2020-03-0728-88/+453
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* Transfered project from IT-kariera repository to this oneSyndamia2020-03-0346-0/+11536
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* Initial commitKamen2020-03-033-0/+691