| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Updated readme info | Kamen | 2020-04-07 | 1 | -2/+4 |
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| * | Merge branch 'master' of https://github.com/Syndamia/Mundus | Syndamia | 2020-04-07 | 1 | -0/+2 |
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| | * | Added info about running the executable | Kamen | 2020-04-07 | 1 | -0/+2 |
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| * | | Fixed project (executable can now run on windows) and added an executable | Syndamia | 2020-04-07 | 12 | -78/+77 |
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| * | Implimented undergrond layer (and going to it). Changed naming convention ↵ | Syndamia | 2020-04-07 | 40 | -114/+269 |
| | | | | | for icons. Added textures for undergrund (U_rock and U_roche) and a texture for hole on land. Changed structure damage system (damages according to tool class and returns that many dropped item). Tiny bug fixes. | ||||
| * | You can now use shovels do dig up the ground | Syndamia | 2020-04-06 | 11 | -25/+65 |
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| * | Added shovels (wooden and stone) | Syndamia | 2020-04-06 | 12 | -1368/+1140 |
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| * | Added wooden axe and pickaxe. Player starts with those two. | Syndamia | 2020-04-06 | 11 | -1/+34 |
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| * | Added stone axe. Added multiplication symbol (crafting menu) | Syndamia | 2020-04-06 | 12 | -4/+81 |
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| * | Fixed crafting bug and made trees to require axes | Syndamia | 2020-04-06 | 5 | -9/+20 |
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| * | Did minor bug fixes. After crafting an item, the inventory is redrawn. It ↵ | Syndamia | 2020-04-06 | 6 | -5/+27 |
| | | | | | doesnt matter where items are in inventory (items inventory), you can craft. Tools that are better class than the structure requirments can break these structures now. | ||||
| * | Fully implimented crafting system. Added color borders on item types. You ↵ | Syndamia | 2020-04-05 | 33 | -129/+369 |
| | | | | | can craft a pickaxe (2 sticks and 2 rocks). Will need to rewrite parts of it when implimenting data bases | ||||
| * | Structures now have health (get deleted after certain amount of hits ; on ↵ | Syndamia | 2020-04-04 | 19 | -1270/+2604 |
| | | | | | each hit the structure drops it's item). Started work (ui is done, doing logic) on crafting. Started work on implimenting item presets. | ||||
| * | Started implimenting health system. Trees now drop branches (a branch). | Syndamia | 2020-03-28 | 24 | -16/+125 |
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| * | Trees are generated (no functionality), boulders drop rocks, implimented ↵ | Syndamia | 2020-03-25 | 26 | -1250/+1075 |
| | | | | | information menu | ||||
| * | Did minor bug fixes | Syndamia | 2020-03-15 | 6 | -29/+42 |
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| * | Finished inventory and implimented breaking and placing structures on the map | Syndamia | 2020-03-13 | 11 | -191/+307 |
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| * | Started work on item types | Syndamia | 2020-03-10 | 26 | -147/+246 |
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| * | Remade the file structure, changed what is done by what file, implimented ↵ | Syndamia | 2020-03-09 | 42 | -364/+1039 |
| | | | | | inventory, implimented functionality for most other game window buttons | ||||
| * | Worked on moving the player and displaying the map | Syndamia | 2020-03-07 | 28 | -88/+453 |
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| * | Transfered project from IT-kariera repository to this one | Syndamia | 2020-03-03 | 46 | -0/+11536 |
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| * | Initial commit | Kamen | 2020-03-03 | 3 | -0/+691 |
