| Commit message (Expand) | Author | Age | Files | Lines |
| * | Update README.mdv0.1.5.20 | Kamen Mladenov | 2020-06-03 | 1 | -1/+1 |
| * | Update README.md | Kamen Mladenov | 2020-06-03 | 1 | -5/+6 |
| * | Update README.md | Kamen Mladenov | 2020-05-21 | 1 | -0/+2 |
| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -2/+2 |
| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -1/+1 |
| * | Updated README | Kamen Mladenov | 2020-05-13 | 1 | -1/+1 |
| * | Update README.md | Kamen | 2020-05-11 | 1 | -3/+14 |
| * | Refactored a bit switch items code | Syndamia | 2020-05-09 | 1 | -14/+26 |
| * | Added sheep, they have 8 health, they drop mutton steak, 4 energy replenish p... | Syndamia | 2020-05-01 | 15 | -46/+46 |
| * | Added system to restore energy points; it is done by double clicking on a mat... | Syndamia | 2020-05-01 | 27 | -97/+112 |
| * | Implimented energy bar (icons and functionality). For each action you take (m... | Syndamia | 2020-05-01 | 40 | -63/+261 |
| * | Changed file/namespace stucture slightly. Updated executable. Mobs are now in... | Syndamia | 2020-04-30 | 37 | -106/+84 |
| * | Implimented event log. Mob fighting, movement and terraorming add logs upon d... | Syndamia | 2020-04-30 | 20 | -4359/+5159 |
| * | Implimented mob fighting. Implimented wooden longsword and stone longsword we... | Syndamia | 2020-04-30 | 24 | -39/+165 |
| * | Added a proper land cow icon (old one was temporary). Updated executable. | Syndamia | 2020-04-29 | 9 | -7/+7 |
| * | Implimented large game window. Updated executable. | Syndamia | 2020-04-29 | 9 | -855/+21466 |
| * | Implimented difficulty (changes map geenration rates). Updated executable. | Syndamia | 2020-04-29 | 10 | -8/+68 |
| * | Completed documenttion (for the most part). Changed game and mob generation s... | Syndamia | 2020-04-29 | 25 | -52/+166 |
| * | Did documentation for Crafting, Mobs, Superlayers and Tiles services | Syndamia | 2020-04-28 | 14 | -109/+236 |
| * | Implimented medium sized game window (MediumGameWindow). Did some code refact... | Syndamia | 2020-04-28 | 10 | -298/+13903 |
| * | Fixed bug with going up and down between layers. Now, you cannot go up and do... | Syndamia | 2020-04-16 | 8 | -24/+42 |
| * | Changed a bit how mobs work and implimented generation and random movement (o... | Syndamia | 2020-04-16 | 31 | -377/+369 |
| * | Made linux information a bit more precise | Kamen | 2020-04-15 | 1 | -1/+1 |
| * | Implimented a sky superlayer (for now is empty). Refactored code a bit and ad... | Syndamia | 2020-04-15 | 23 | -76/+271 |
| * | Changed stone tools to rock tools (stone tools will be implimented in the fut... | Syndamia | 2020-04-11 | 12 | -25/+24 |
| * | Holes are generated less often. Added new material, U_stone (dropped from U_r... | Syndamia | 2020-04-09 | 8 | -2/+15 |
| * | GroundTile is now an item tile. When breaking ground, you get the ground tile... | Syndamia | 2020-04-09 | 11 | -111/+123 |
| * | Fixed bug, where structures that drop themselves would crash the game if the ... | Syndamia | 2020-04-08 | 2 | -1/+1 |
| * | Making a hole will now only delete structure underneath that isn't walkable | Syndamia | 2020-04-08 | 3 | -4/+7 |
| * | Updated the executable | Syndamia | 2020-04-08 | 2 | -1/+0 |
| * | Merge branch 'master' of https://github.com/Syndamia/Mundus | Syndamia | 2020-04-08 | 1 | -2/+4 |
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| | * | Updated readme info | Kamen | 2020-04-07 | 1 | -2/+4 |
| * | | You can now move up a superlayer using climable structures (for now only with... | Syndamia | 2020-04-08 | 32 | -328/+666 |
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| * | Merge branch 'master' of https://github.com/Syndamia/Mundus | Syndamia | 2020-04-07 | 1 | -0/+2 |
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| | * | Added info about running the executable | Kamen | 2020-04-07 | 1 | -0/+2 |
| * | | Fixed project (executable can now run on windows) and added an executable | Syndamia | 2020-04-07 | 12 | -78/+77 |
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| * | Implimented undergrond layer (and going to it). Changed naming convention for... | Syndamia | 2020-04-07 | 40 | -114/+269 |
| * | You can now use shovels do dig up the ground | Syndamia | 2020-04-06 | 11 | -25/+65 |
| * | Added shovels (wooden and stone) | Syndamia | 2020-04-06 | 12 | -1368/+1140 |
| * | Added wooden axe and pickaxe. Player starts with those two. | Syndamia | 2020-04-06 | 11 | -1/+34 |
| * | Added stone axe. Added multiplication symbol (crafting menu) | Syndamia | 2020-04-06 | 12 | -4/+81 |
| * | Fixed crafting bug and made trees to require axes | Syndamia | 2020-04-06 | 5 | -9/+20 |
| * | Did minor bug fixes. After crafting an item, the inventory is redrawn. It doe... | Syndamia | 2020-04-06 | 6 | -5/+27 |
| * | Fully implimented crafting system. Added color borders on item types. You can... | Syndamia | 2020-04-05 | 33 | -129/+369 |
| * | Structures now have health (get deleted after certain amount of hits ; on eac... | Syndamia | 2020-04-04 | 19 | -1270/+2604 |
| * | Started implimenting health system. Trees now drop branches (a branch). | Syndamia | 2020-03-28 | 24 | -16/+125 |
| * | Trees are generated (no functionality), boulders drop rocks, implimented info... | Syndamia | 2020-03-25 | 26 | -1250/+1075 |
| * | Did minor bug fixes | Syndamia | 2020-03-15 | 6 | -29/+42 |
| * | Finished inventory and implimented breaking and placing structures on the map | Syndamia | 2020-03-13 | 11 | -191/+307 |
| * | Started work on item types | Syndamia | 2020-03-10 | 26 | -147/+246 |