diff options
Diffstat (limited to 'Mundus/Views/Windows/SmallGameWindow.cs')
| -rw-r--r-- | Mundus/Views/Windows/SmallGameWindow.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Mundus/Views/Windows/SmallGameWindow.cs b/Mundus/Views/Windows/SmallGameWindow.cs index 5119600..41c7bdd 100644 --- a/Mundus/Views/Windows/SmallGameWindow.cs +++ b/Mundus/Views/Windows/SmallGameWindow.cs @@ -184,7 +184,7 @@ namespace Mundus.Views.Windows { //Prints hotbar for (int i = 0; i < Size; i++) { - Image img = ImageController.GetHotbarImage(i); + Image img = ImageController.GetPlayerHotbarImage(i); switch (i + 1) { case 1: btnH1.Image = img; break; @@ -202,7 +202,7 @@ namespace Mundus.Views.Windows { //Prints the "Ground layer" in map menu for (int row = Calculate.CalculateStartY(Size), maxY = Calculate.CalculateMaxY(Size), img = 1; row <= maxY; row++) { for (int col = Calculate.CalculateStartX(Size), maxX = Calculate.CalculateMaxX(Size); col <= maxX; col++, img++) { - string sName = ImageController.GetGroundImage(row, col).Stock; + string sName = ImageController.GetPlayerGroundImage(row, col).Stock; switch (img) { case 1: imgG1.SetFromStock(sName, IconSize.Dnd); break; @@ -241,7 +241,7 @@ namespace Mundus.Views.Windows { //Prints the "Item layer" in map menu for (int row = Calculate.CalculateStartY(Size), maxY = Calculate.CalculateMaxY(Size), img = 1; row <= maxY; row++) { for (int col = Calculate.CalculateStartX(Size), maxX = Calculate.CalculateMaxX(Size); col <= maxX; col++, img++) { - string sName = ImageController.GetStructureImage(row, col).Stock; + string sName = ImageController.GetPlayerStructureImage(row, col).Stock; switch (img) { case 1: imgI1.SetFromStock(sName, IconSize.Dnd); break; @@ -280,7 +280,7 @@ namespace Mundus.Views.Windows { //Prints the actual inventory (items) for (int row = 0; row < Size; row++) { for (int col = 0; col < Size; col++) { - Image img = ImageController.GetInventoryItemImage(row * Size + col); + Image img = ImageController.GetPlayerInventoryItemImage(row * Size + col); switch (row * Size + col + 1) { case 1: btnI1.Image = img; break; @@ -315,7 +315,7 @@ namespace Mundus.Views.Windows { //Prints accessories for (int row = 0; row < 2; row++) { for (int col = 0; col < Size; col++) { - Image img = ImageController.GetAccessoryImage(row * Size + col); + Image img = ImageController.GetPlayerAccessoryImage(row * Size + col); switch (row * Size + col + 1) { case 1: btnA1.Image = img; break; @@ -334,7 +334,7 @@ namespace Mundus.Views.Windows { //Prints gear for (int i = 0; i < Size; i++) { - Image img = ImageController.GetGearImage(i); + Image img = ImageController.GetPlayerGearImage(i); switch (i + 1) { case 1: btnG1.Image = img; break; |
