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Diffstat (limited to 'Mundus/Views/Windows/SmallGameWindow.cs')
-rw-r--r--Mundus/Views/Windows/SmallGameWindow.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Mundus/Views/Windows/SmallGameWindow.cs b/Mundus/Views/Windows/SmallGameWindow.cs
index 5119600..41c7bdd 100644
--- a/Mundus/Views/Windows/SmallGameWindow.cs
+++ b/Mundus/Views/Windows/SmallGameWindow.cs
@@ -184,7 +184,7 @@ namespace Mundus.Views.Windows {
//Prints hotbar
for (int i = 0; i < Size; i++) {
- Image img = ImageController.GetHotbarImage(i);
+ Image img = ImageController.GetPlayerHotbarImage(i);
switch (i + 1) {
case 1: btnH1.Image = img; break;
@@ -202,7 +202,7 @@ namespace Mundus.Views.Windows {
//Prints the "Ground layer" in map menu
for (int row = Calculate.CalculateStartY(Size), maxY = Calculate.CalculateMaxY(Size), img = 1; row <= maxY; row++) {
for (int col = Calculate.CalculateStartX(Size), maxX = Calculate.CalculateMaxX(Size); col <= maxX; col++, img++) {
- string sName = ImageController.GetGroundImage(row, col).Stock;
+ string sName = ImageController.GetPlayerGroundImage(row, col).Stock;
switch (img) {
case 1: imgG1.SetFromStock(sName, IconSize.Dnd); break;
@@ -241,7 +241,7 @@ namespace Mundus.Views.Windows {
//Prints the "Item layer" in map menu
for (int row = Calculate.CalculateStartY(Size), maxY = Calculate.CalculateMaxY(Size), img = 1; row <= maxY; row++) {
for (int col = Calculate.CalculateStartX(Size), maxX = Calculate.CalculateMaxX(Size); col <= maxX; col++, img++) {
- string sName = ImageController.GetStructureImage(row, col).Stock;
+ string sName = ImageController.GetPlayerStructureImage(row, col).Stock;
switch (img) {
case 1: imgI1.SetFromStock(sName, IconSize.Dnd); break;
@@ -280,7 +280,7 @@ namespace Mundus.Views.Windows {
//Prints the actual inventory (items)
for (int row = 0; row < Size; row++) {
for (int col = 0; col < Size; col++) {
- Image img = ImageController.GetInventoryItemImage(row * Size + col);
+ Image img = ImageController.GetPlayerInventoryItemImage(row * Size + col);
switch (row * Size + col + 1) {
case 1: btnI1.Image = img; break;
@@ -315,7 +315,7 @@ namespace Mundus.Views.Windows {
//Prints accessories
for (int row = 0; row < 2; row++) {
for (int col = 0; col < Size; col++) {
- Image img = ImageController.GetAccessoryImage(row * Size + col);
+ Image img = ImageController.GetPlayerAccessoryImage(row * Size + col);
switch (row * Size + col + 1) {
case 1: btnA1.Image = img; break;
@@ -334,7 +334,7 @@ namespace Mundus.Views.Windows {
//Prints gear
for (int i = 0; i < Size; i++) {
- Image img = ImageController.GetGearImage(i);
+ Image img = ImageController.GetPlayerGearImage(i);
switch (i + 1) {
case 1: btnG1.Image = img; break;