diff options
| author | Syndamia <kamen.d.mladenov@protonmail.com> | 2020-04-30 10:41:33 +0300 |
|---|---|---|
| committer | Syndamia <kamen.d.mladenov@protonmail.com> | 2020-04-30 10:41:33 +0300 |
| commit | f83fd142cdb597eee3bdae2ad0646fe037230449 (patch) | |
| tree | ad44977da5bc793a1577f08a5c5dbd8e734b8fc3 | |
| parent | 394f0efd9e8cc22b27493ba4a73311d52135a08e (diff) | |
| download | Mundus-f83fd142cdb597eee3bdae2ad0646fe037230449.tar Mundus-f83fd142cdb597eee3bdae2ad0646fe037230449.tar.gz Mundus-f83fd142cdb597eee3bdae2ad0646fe037230449.zip | |
Implimented mob fighting. Implimented wooden longsword and stone longsword weapons. MobTiles now have a defence property. MobTiles health property setter is now private, use TakeDamage and Heal methods to change it's value. Cows now temporarerly drop grass after being killed. Updated executable.
24 files changed, 165 insertions, 39 deletions
diff --git a/Mundus Build 29-04-2020 No4.exe b/Mundus Build 30-04-2020 No1.exe Binary files differindex 998663c..33be0ef 100644 --- a/Mundus Build 29-04-2020 No4.exe +++ b/Mundus Build 30-04-2020 No1.exe diff --git a/Mundus/Data/Crafting/RI.cs b/Mundus/Data/Crafting/RI.cs index c040cef..b24eea5 100644 --- a/Mundus/Data/Crafting/RI.cs +++ b/Mundus/Data/Crafting/RI.cs @@ -9,10 +9,12 @@ namespace Mundus.Data.Crafting { public static CraftingRecipe WoodenShovel { get; private set; } public static CraftingRecipe WoodenPickaxe { get; private set; } public static CraftingRecipe WoodenAxe { get; private set; } + public static CraftingRecipe WoodenLongsword { get; private set; } - public static CraftingRecipe StoneShovel { get; private set; } - public static CraftingRecipe StonePickAxe { get; private set; } - public static CraftingRecipe StoneAxe { get; private set; } + public static CraftingRecipe RockShovel { get; private set; } + public static CraftingRecipe RockPickaxe { get; private set; } + public static CraftingRecipe RockAxe { get; private set; } + public static CraftingRecipe RockLongsword { get; private set; } public static CraftingRecipe WoodenLadder { get; private set; } @@ -20,16 +22,18 @@ namespace Mundus.Data.Crafting { WoodenShovel = new CraftingRecipe(ToolPresets.GetAWoodenShovel(), 5, MaterialPresets.GetAStick()); WoodenPickaxe = new CraftingRecipe(ToolPresets.GetAWoodenPickaxe(), 4, MaterialPresets.GetAStick()); WoodenAxe = new CraftingRecipe(ToolPresets.GetAWoodenAxe(), 3, MaterialPresets.GetAStick()); + WoodenLongsword = new CraftingRecipe(ToolPresets.GetAWoodenLongsword(), 4, MaterialPresets.GetAStick()); - StoneShovel = new CraftingRecipe(ToolPresets.GetARockShovel(), 4, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); - StonePickAxe = new CraftingRecipe(ToolPresets.GetARockPickaxe(), 4, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); - StoneAxe = new CraftingRecipe(ToolPresets.GetARockAxe(), 3, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); + RockShovel = new CraftingRecipe(ToolPresets.GetARockShovel(), 4, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); + RockPickaxe = new CraftingRecipe(ToolPresets.GetARockPickaxe(), 4, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); + RockAxe = new CraftingRecipe(ToolPresets.GetARockAxe(), 3, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); + RockLongsword = new CraftingRecipe(ToolPresets.GetARockLongsword(), 5, MaterialPresets.GetALandRock(), 2, MaterialPresets.GetAStick()); WoodenLadder = new CraftingRecipe(StructurePresets.GetAWoodenLadder(), 6, MaterialPresets.GetAStick()); AllRecipies = new List<CraftingRecipe> { - WoodenShovel, WoodenPickaxe, WoodenAxe, - StoneShovel, StonePickAxe, StoneAxe, + WoodenShovel, WoodenPickaxe, WoodenAxe, WoodenLongsword, + RockShovel, RockPickaxe, RockAxe, RockLongsword, WoodenLadder }; } diff --git a/Mundus/Data/SuperLayers/Mobs/MI.cs b/Mundus/Data/SuperLayers/Mobs/MI.cs index bc725a6..fa498a9 100644 --- a/Mundus/Data/SuperLayers/Mobs/MI.cs +++ b/Mundus/Data/SuperLayers/Mobs/MI.cs @@ -11,7 +11,7 @@ namespace Mundus.Data.Superlayers.Mobs { /// Note: player has a health of 4 * inventorySize
/// </summary> public static void CreateInstances(int inventorySize) { - Player = new Player("player", 4 * inventorySize, LI.Land, inventorySize);
+ Player = new Player("player", 4 * inventorySize, 5, LI.Land, inventorySize);
Player.Inventory.AppendToHotbar(ToolPresets.GetAWoodenAxe());
Player.Inventory.AppendToHotbar(ToolPresets.GetAWoodenPickaxe()); } diff --git a/Mundus/Data/Tiles/ToolTypes.cs b/Mundus/Data/Tiles/ToolTypes.cs index 1acbb9d..1329061 100644 --- a/Mundus/Data/Tiles/ToolTypes.cs +++ b/Mundus/Data/Tiles/ToolTypes.cs @@ -3,5 +3,6 @@ public const int Shovel = 0; public const int Axe = 1; public const int Pickaxe = 2; + public const int Sword = 3; } } diff --git a/Mundus/Data/Windows/WI.cs b/Mundus/Data/Windows/WI.cs index cd0046e..3a25b94 100644 --- a/Mundus/Data/Windows/WI.cs +++ b/Mundus/Data/Windows/WI.cs @@ -2,7 +2,7 @@ namespace Mundus.Data.Windows { public static class WI { //stands for Window Instances - public const string BuildName = "Build 29-04-2020 No4"; + public const string BuildName = "Build 30-04-2020 No1"; public static IGameWindow SelWin { get; set; } diff --git a/Mundus/Icons/Land/Tools/rock_longsword.png b/Mundus/Icons/Land/Tools/rock_longsword.png Binary files differnew file mode 100644 index 0000000..9c5f102 --- /dev/null +++ b/Mundus/Icons/Land/Tools/rock_longsword.png diff --git a/Mundus/Icons/Land/Tools/wooden_longsword.png b/Mundus/Icons/Land/Tools/wooden_longsword.png Binary files differnew file mode 100644 index 0000000..3f021de --- /dev/null +++ b/Mundus/Icons/Land/Tools/wooden_longsword.png diff --git a/Mundus/Icons/Project files/rock_longsword.xcf b/Mundus/Icons/Project files/rock_longsword.xcf Binary files differnew file mode 100644 index 0000000..ff21766 --- /dev/null +++ b/Mundus/Icons/Project files/rock_longsword.xcf diff --git a/Mundus/Icons/Project files/wooden_longsword.xcf b/Mundus/Icons/Project files/wooden_longsword.xcf Binary files differnew file mode 100644 index 0000000..422cf5f --- /dev/null +++ b/Mundus/Icons/Project files/wooden_longsword.xcf diff --git a/Mundus/Mundus.csproj b/Mundus/Mundus.csproj index 60df41e..d99ec96 100644 --- a/Mundus/Mundus.csproj +++ b/Mundus/Mundus.csproj @@ -82,6 +82,8 @@ <EmbeddedResource Include="Icons\Land\Tools\rock_shovel.png" />
<EmbeddedResource Include="Icons\Sky\Ground\s_sky.png" />
<EmbeddedResource Include="Icons\Land\Mobs\L_cow.png" />
+ <EmbeddedResource Include="Icons\Land\Tools\wooden_longsword.png" />
+ <EmbeddedResource Include="Icons\Land\Tools\rock_longsword.png" />
</ItemGroup>
<ItemGroup>
<Compile Include="gtk-gui\generated.cs" />
diff --git a/Mundus/Service/Mobs/Controllers/MobFighting.cs b/Mundus/Service/Mobs/Controllers/MobFighting.cs index 31742d1..92b3f64 100644 --- a/Mundus/Service/Mobs/Controllers/MobFighting.cs +++ b/Mundus/Service/Mobs/Controllers/MobFighting.cs @@ -1,7 +1,73 @@ -using System; +using System.Linq; +using Mundus.Data.Superlayers.Mobs; +using Mundus.Data.Tiles; +using Mundus.Service.Tiles; +using Mundus.Service.Tiles.Items; + namespace Mundus.Service.Mobs.Controllers { - public class MobFighting { - public MobFighting() { + public static class MobFighting { + /// <summary> + /// Returns if for the specified position in the superlayer the payer is in, there exists a mob + /// </summary> + /// <param name="mapYPos">YPos of target mob</param> + /// <param name="mapXPos">XPos of target mob</param> + public static bool ExistsFightTargetForPlayer(int mapYPos, int mapXPos) { + return ExistsFightTargetForMob(MI.Player, mapYPos, mapXPos); + } + + /// <summary> + /// Returns if for the specified position in the superlayer the given mob is in, there exists a mob + /// </summary> + /// <param name="mapYPos">YPos of target mob</param> + /// <param name="mapXPos">XPos of target mob</param> + public static bool ExistsFightTargetForMob(MobTile mob, int mapYPos, int mapXPos) { + return mob.CurrSuperLayer.GetMobLayerTile(mapYPos, mapXPos) != null; + } + + + /// <summary> + /// The player tries to damage (or kill) mob on the specified map position + /// Note: will fail of the player uses an invalid item + /// </summary> + /// <param name="selPlace">Inventory place of the selected item (item will be checked if its a valid tool)</param> + /// <param name="selIndex">Inventory index of the selected item place (item will be checked if its a valid tool)</param> + /// <param name="mapYPos">YPos of target mob</param> + /// <param name="mapXPos">XPos of target mob</param> + public static void PlayerTryFight(string selPlace, int selIndex, int mapYPos, int mapXPos) { + MobTryFight(MI.Player, selPlace, selIndex, mapYPos, mapXPos); + } + + // Checks if the mob has a proper fighting item selected + private static bool MobCanFight(MobTile mob, string selPlace, int selIndex, int mapYPos, int mapXPos) { + return Inventory.GetPlayerItem(selPlace, selIndex).GetType() == typeof(Tool) && + ((Tool)Inventory.GetPlayerItem(selPlace, selIndex)).Type == ToolTypes.Sword && + mob.CurrSuperLayer.GetMobLayerTile(mapYPos, mapXPos) != null; + } + + /// <summary> + /// The given mob tries to damage (or kill) mob on the specified map position + /// Note: will fail of the given mob uses an invalid item + /// </summary> + /// <param name="mob">Mob that will fight</param> + /// <param name="selPlace">Inventory place of the selected item (item will be checked if its a valid tool)</param> + /// <param name="selIndex">Inventory index of the selected item place (item will be checked if its a valid tool)</param> + /// <param name="mapYPos">YPos of target mob</param> + /// <param name="mapXPos">XPos of target mob</param> + public static void MobTryFight(MobTile mob, string selPlace, int selIndex, int mapYPos, int mapXPos) { + if (MobCanFight(mob, selPlace, selIndex, mapYPos, mapXPos)) { + Tool selTool = (Tool)Inventory.GetPlayerItem(selPlace, selIndex); + MobTile targetMob = mob.CurrSuperLayer.GetMobLayerTile(mapYPos, mapXPos); + + if (selTool.Class >= targetMob.Defense) { + if (!targetMob.TakeDamage(1 + (selTool.Class - targetMob.Defense))) { + mob.CurrSuperLayer.SetMobAtPosition(null, mapYPos, mapXPos); + + if (mob.Inventory.Items.Contains(null)) { + mob.Inventory.AppendToItems(targetMob.DroppedUponDeath); + } + } + } + } } } } diff --git a/Mundus/Service/Mobs/Controllers/MobStatsController.cs b/Mundus/Service/Mobs/Controllers/MobStatsController.cs index d02d65a..c8f37d1 100644 --- a/Mundus/Service/Mobs/Controllers/MobStatsController.cs +++ b/Mundus/Service/Mobs/Controllers/MobStatsController.cs @@ -26,10 +26,8 @@ namespace Mundus.Service.Mob.Controllers { return stock_id; } - public static void DamagePlayer(int healthPoints) { - MI.Player.Health -= healthPoints; - - if (MI.Player.Health <= 0) { + public static void DamagePlayer(int damagePoints) { + if (!MI.Player.TakeDamage(damagePoints)) { //do smth } } @@ -38,12 +36,8 @@ namespace Mundus.Service.Mob.Controllers { /// Heals the player (unless/until he has full health) /// </summary> /// <param name="healthPoints">Health points to heal with</param> - public static void TryHealPlayer(int healthPoints) { - MI.Player.Health += healthPoints; - - if (MI.Player.Health > MapSizes.CurrSize / 5 * 4) { - MI.Player.Health = MapSizes.CurrSize / 5 * 4; - } + public static void HealPlayer(int healthPoints) { + MI.Player.Heal(healthPoints); } /// <summary> diff --git a/Mundus/Service/Mobs/Controllers/MobTerraforming.cs b/Mundus/Service/Mobs/Controllers/MobTerraforming.cs index 41ae9cf..589818e 100644 --- a/Mundus/Service/Mobs/Controllers/MobTerraforming.cs +++ b/Mundus/Service/Mobs/Controllers/MobTerraforming.cs @@ -91,7 +91,7 @@ namespace Mundus.Service.Mobs.Controllers { } // Damage to the structure is done after adding the dropped item/items. - if (!selStructure.Damage(damagePoints)) { + if (!selStructure.TakeDamage(damagePoints)) { MI.Player.CurrSuperLayer.SetStructureAtPosition(null, mapYPos, mapXPos); } } diff --git a/Mundus/Service/Mobs/LandMobs/LandMobsPresets.cs b/Mundus/Service/Mobs/LandMobs/LandMobsPresets.cs index 0641a1d..bb3882b 100644 --- a/Mundus/Service/Mobs/LandMobs/LandMobsPresets.cs +++ b/Mundus/Service/Mobs/LandMobs/LandMobsPresets.cs @@ -1,6 +1,7 @@ using System; using Mundus.Data.SuperLayers; using Mundus.Service.Tiles; +using Mundus.Service.Tiles.ItemPresets; namespace Mundus.Service.Mobs.LandMobs { public static class LandMobsPresets { @@ -8,7 +9,7 @@ namespace Mundus.Service.Mobs.LandMobs { /// Returns a new instance of the cow mob tile /// </summary> public static MobTile GetACow() { - return new MobTile("L_cow", 10, LI.Land); + return new MobTile("L_cow", 10, 1, LI.Land, 1, MaterialPresets.GetAGrass()); } } } diff --git a/Mundus/Service/Mobs/LandMobs/Player.cs b/Mundus/Service/Mobs/LandMobs/Player.cs index 7262429..d7c8e06 100644 --- a/Mundus/Service/Mobs/LandMobs/Player.cs +++ b/Mundus/Service/Mobs/LandMobs/Player.cs @@ -8,8 +8,8 @@ namespace Mundus.Service.Mobs.LandMobs { /// <summary>
/// Note: player has an rndMovementQualifier of -1 and drops first item in the hotbar
/// </summary> - public Player(string stock_id, int health, ISuperLayer currentSuperLayer, int inventorySize)
- : base(stock_id, health, currentSuperLayer, inventorySize, null, -1)
+ public Player(string stock_id, int health, int defence, ISuperLayer currentSuperLayer, int inventorySize)
+ : base(stock_id, health, defence, currentSuperLayer, inventorySize, null, -1)
{ this.DroppedUponDeath = (Material)this.Inventory.Hotbar[0];
} diff --git a/Mundus/Service/Mobs/MobTile.cs b/Mundus/Service/Mobs/MobTile.cs index 697b2ec..6167a40 100644 --- a/Mundus/Service/Mobs/MobTile.cs +++ b/Mundus/Service/Mobs/MobTile.cs @@ -1,5 +1,6 @@ using System;
using Gtk; +using Mundus.Data; using Mundus.Data.SuperLayers; using Mundus.Service.Mobs; using Mundus.Service.Mobs.Controllers; @@ -13,7 +14,8 @@ namespace Mundus.Service.Tiles { public ISuperLayer CurrSuperLayer { get; set; } public int YPos { get; set; } public int XPos { get; set; } - public int Health { get; set; } + public int Health { get; private set; }
+ public int Defense { get; set; } public Material DroppedUponDeath { get; protected set; }
public Inventory Inventory { get; set; } @@ -23,14 +25,36 @@ namespace Mundus.Service.Tiles { /// </summary>
public int RndMovementRate { get; protected set; } - public MobTile(string stock_id, int health, ISuperLayer currentSuperLayer, int inventorySize = 5, Material droppedUponDeath = null, int rndMovementQualifier = 3) { + public MobTile(string stock_id, int health, int defence, ISuperLayer currentSuperLayer, int inventorySize = 5, Material droppedUponDeath = null, int rndMovementQualifier = 3) { this.stock_id = stock_id; this.Texture = new Image(stock_id, IconSize.Dnd); this.Health = health;
+ this.Defense = defence;
this.CurrSuperLayer = currentSuperLayer;
this.RndMovementRate = rndMovementQualifier; this.DroppedUponDeath = droppedUponDeath;
this.Inventory = new Inventory(inventorySize); + }
+
+ /// <summary>
+ /// Removes health from structure
+ /// </summary>
+ /// <returns>Whether the mobtile can still be damaged</returns>
+ public bool TakeDamage(int damagePoints) {
+ this.Health -= damagePoints;
+ return this.Health > 0;
+ }
+
+ /// <summary>
+ /// Heals the mobtile (unless/until it has full health (4 * inventorySize))
+ /// </summary>
+ /// <param name="healthPoints">Health points to heal with</param>
+ public void Heal(int healthPoints) { + this.Health += healthPoints;
+
+ if (this.Health > MapSizes.CurrSize / 5 * 4) {
+ this.Health = MapSizes.CurrSize / 5 * 4;
+ } } } }
\ No newline at end of file diff --git a/Mundus/Service/SuperLayers/Generators/LandSuperLayerGenerator.cs b/Mundus/Service/SuperLayers/Generators/LandSuperLayerGenerator.cs index c1ad310..b073fb3 100644 --- a/Mundus/Service/SuperLayers/Generators/LandSuperLayerGenerator.cs +++ b/Mundus/Service/SuperLayers/Generators/LandSuperLayerGenerator.cs @@ -26,8 +26,8 @@ namespace Mundus.Service.SuperLayers.Generators { LI.Land.GetStructureLayerTile(y, x) == null) { if (y == size / 2 && x == size / 2) { - MI.Player.YPos = x; - MI.Player.XPos = y; + MI.Player.YPos = y; + MI.Player.XPos = x; tiles[y, x] = MI.Player; } else if (rnd.Next(0, 20 + Difficulty.SelDifficulty) == 1) { diff --git a/Mundus/Service/Tiles/ItemPresets/ToolPresets.cs b/Mundus/Service/Tiles/ItemPresets/ToolPresets.cs index 4979646..af9abfe 100644 --- a/Mundus/Service/Tiles/ItemPresets/ToolPresets.cs +++ b/Mundus/Service/Tiles/ItemPresets/ToolPresets.cs @@ -16,6 +16,10 @@ namespace Mundus.Service.Tiles.ItemPresets { return new Tool("wooden_shovel", ToolTypes.Shovel, 1); } + public static Tool GetAWoodenLongsword() { + return new Tool("wooden_longsword", ToolTypes.Sword, 2); + } + public static Tool GetARockPickaxe() { return new Tool("rock_pickaxe", ToolTypes.Pickaxe, 2); } @@ -27,5 +31,9 @@ namespace Mundus.Service.Tiles.ItemPresets { public static Tool GetARockShovel() { return new Tool("rock_shovel", ToolTypes.Shovel, 2); } + + public static Tool GetARockLongsword() { + return new Tool("rock_longsword", ToolTypes.Sword, 4); + } } } diff --git a/Mundus/Service/Tiles/Items/Structure.cs b/Mundus/Service/Tiles/Items/Structure.cs index 8423966..b5d7747 100644 --- a/Mundus/Service/Tiles/Items/Structure.cs +++ b/Mundus/Service/Tiles/Items/Structure.cs @@ -54,7 +54,7 @@ /// Removes health from structure /// </summary> /// <returns>Whether the structure can still be damaged</returns> - public bool Damage(int damagePoints) { + public bool TakeDamage(int damagePoints) { this.Health -= damagePoints; return this.Health > 0; } diff --git a/Mundus/Views/Windows/LargeGameWindow.cs b/Mundus/Views/Windows/LargeGameWindow.cs index 1b40f3e..a3e0da8 100644 --- a/Mundus/Views/Windows/LargeGameWindow.cs +++ b/Mundus/Views/Windows/LargeGameWindow.cs @@ -52,8 +52,12 @@ namespace Mundus.Views.Windows { }
else {
if (Inventory.GetPlayerItem(selPlace, selIndex) != null) {
- //try to do MobFighting
- MobTerraforming.PlayerTerraformAt(mapYPos, mapXPos, selPlace, selIndex);
+ if (MobFighting.ExistsFightTargetForPlayer(mapYPos, mapXPos)) {
+ MobFighting.PlayerTryFight(selPlace, selIndex, mapYPos, mapXPos);
+ }
+ else {
+ MobTerraforming.PlayerTerraformAt(mapYPos, mapXPos, selPlace, selIndex);
+ }
}
ResetSelection();
}
diff --git a/Mundus/Views/Windows/MediumGameWindow.cs b/Mundus/Views/Windows/MediumGameWindow.cs index a4c6321..fde50c8 100644 --- a/Mundus/Views/Windows/MediumGameWindow.cs +++ b/Mundus/Views/Windows/MediumGameWindow.cs @@ -53,8 +53,12 @@ namespace Mundus.Views.Windows { } else { if (Inventory.GetPlayerItem(selPlace, selIndex) != null) { - //try to do MobFighting - MobTerraforming.PlayerTerraformAt(mapYPos, mapXPos, selPlace, selIndex); + if (MobFighting.ExistsFightTargetForPlayer(mapYPos, mapXPos)) { + MobFighting.PlayerTryFight(selPlace, selIndex, mapYPos, mapXPos); + } + else { + MobTerraforming.PlayerTerraformAt(mapYPos, mapXPos, selPlace, selIndex); + } } ResetSelection(); } diff --git a/Mundus/Views/Windows/SmallGameWindow.cs b/Mundus/Views/Windows/SmallGameWindow.cs index 41c7bdd..2a551cf 100644 --- a/Mundus/Views/Windows/SmallGameWindow.cs +++ b/Mundus/Views/Windows/SmallGameWindow.cs @@ -72,8 +72,12 @@ namespace Mundus.Views.Windows { } else { if (Inventory.GetPlayerItem(selPlace, selIndex) != null) { - //try to do MobFighting - MobTerraforming.PlayerTerraformAt(mapYPos, mapXPos, selPlace, selIndex); + if (MobFighting.ExistsFightTargetForPlayer(mapYPos, mapXPos)) { + MobFighting.PlayerTryFight(selPlace, selIndex, mapYPos, mapXPos); + } + else { + MobTerraforming.PlayerTerraformAt(mapYPos, mapXPos, selPlace, selIndex); + } } ResetSelection(); } @@ -361,7 +365,7 @@ namespace Mundus.Views.Windows { //Mundus.Data.Superlayers.Mobs.LMI.Player.Inventory.Hotbar[1] = new Service.Tiles.Items.Tool("blank_hand", Mundus.Data.Tiles.ToolTypes.Pickaxe, 1); //Mundus.Data.Superlayers.Mobs.LMI.Player.Inventory.Hotbar[0] = new Service.Tiles.Items.Tool("blank_hand", Mundus.Data.Tiles.ToolTypes.Axe, 1); - MobStatsController.TryHealPlayer(1); + MobStatsController.HealPlayer(1); PrintMainMenu(); } diff --git a/Mundus/gtk-gui/generated.cs b/Mundus/gtk-gui/generated.cs index 32efb52..9bf48c2 100644 --- a/Mundus/gtk-gui/generated.cs +++ b/Mundus/gtk-gui/generated.cs @@ -74,6 +74,10 @@ namespace Stetic w1.Add("S_sky", w31); global::Gtk.IconSet w32 = new global::Gtk.IconSet(global::Gdk.Pixbuf.LoadFromResource("Mundus.Icons.Land.Mobs.L_cow.png")); w1.Add("L_cow", w32); + global::Gtk.IconSet w33 = new global::Gtk.IconSet(global::Gdk.Pixbuf.LoadFromResource("Mundus.Icons.Land.Tools.wooden_longsword.png")); + w1.Add("wooden_longsword", w33); + global::Gtk.IconSet w34 = new global::Gtk.IconSet(global::Gdk.Pixbuf.LoadFromResource("Mundus.Icons.Land.Tools.rock_longsword.png")); + w1.Add("rock_longsword", w34); w1.AddDefault(); } } diff --git a/Mundus/gtk-gui/gui.stetic b/Mundus/gtk-gui/gui.stetic index b154b9e..0b91a2b 100644 --- a/Mundus/gtk-gui/gui.stetic +++ b/Mundus/gtk-gui/gui.stetic @@ -162,6 +162,16 @@ <property name="Image">resource:Mundus.Icons.Land.Mobs.L_cow.png</property> </source> </icon-set> + <icon-set id="wooden_longsword"> + <source> + <property name="Image">resource:Mundus.Icons.Land.Tools.wooden_longsword.png</property> + </source> + </icon-set> + <icon-set id="rock_longsword"> + <source> + <property name="Image">resource:Mundus.Icons.Land.Tools.rock_longsword.png</property> + </source> + </icon-set> </icon-factory> <widget class="Gtk.Window" id="Mundus.Views.Windows.NewGameWindow" design-size="581 275"> <property name="MemberName" /> |
