From e7ac922aa3d097efc5fc9bd3a46bbc9f3b0bede8 Mon Sep 17 00:00:00 2001 From: Syndamia Date: Wed, 9 Mar 2022 17:51:59 +0200 Subject: Updated all id links with new format, following update to ssg6 --- src/about.md | 12 ++--- .../mundus-first-shot-at-gamedev/basic-concepts.md | 20 ++++----- src/blog/mundus-first-shot-at-gamedev/index.md | 24 +++++----- .../mundus-first-shot-at-gamedev/introduction.md | 24 +++++----- .../mundus-first-shot-at-gamedev/user-interface.md | 24 +++++----- src/index.md | 8 ++-- src/regarding-js.md | 6 +-- .../connect-to-mysql-in-dotnet-ef/index.md | 22 ++++----- src/tutorials/export-skype/index.md | 14 +++--- src/tutorials/how-to-use-jira/cards.md | 32 ++++++------- src/tutorials/how-to-use-jira/components.md | 8 ++-- src/tutorials/how-to-use-jira/dashboards.md | 8 ++-- src/tutorials/how-to-use-jira/index.md | 52 +++++++++++----------- src/tutorials/how-to-use-jira/introduction.md | 52 +++++++++++----------- src/tutorials/how-to-use-jira/kanban.md | 8 ++-- src/tutorials/how-to-use-jira/projects.md | 24 +++++----- src/tutorials/how-to-use-jira/releases.md | 2 +- src/tutorials/how-to-use-jira/scrum.md | 12 ++--- src/tutorials/windows-run-dialog/index.md | 24 +++++----- 19 files changed, 188 insertions(+), 188 deletions(-) (limited to 'src') diff --git a/src/about.md b/src/about.md index 829261c..fe97466 100644 --- a/src/about.md +++ b/src/about.md @@ -1,6 +1,6 @@ -

About Me

+

About Me

- + 🔗

@@ -14,11 +14,11 @@ I've been toying with computers ever since I was a kid, though mostly with the l I have 3 years of learning experience with *C#*, but I have also worked with *HTML*, *CSS*, *JavaScript*, *Haskell*, *Go* and *SQL*. My main desktop OS has been *Linux* for the past year and a half (first was [Linux Mint](https://linuxmint.com/) and now [Fedora](https://getfedora.org/)). -

+

Resume

- + 🔗

@@ -33,11 +33,11 @@ I have 3 years of learning experience with *C#*, but I have also worked with *HT *Made with my [resume v1.1](https://gitlab.com/Syndamia/css-snippets/-/tree/main/resume-v1.1) HTML+CSS template.* -

+

Acknowledgements

- + 🔗

diff --git a/src/blog/mundus-first-shot-at-gamedev/basic-concepts.md b/src/blog/mundus-first-shot-at-gamedev/basic-concepts.md index 3daa857..fce629c 100644 --- a/src/blog/mundus-first-shot-at-gamedev/basic-concepts.md +++ b/src/blog/mundus-first-shot-at-gamedev/basic-concepts.md @@ -17,14 +17,14 @@ Even though the game is quite unfinished, there are still a fair bit of mechanic ## Contents
-1. [Tiles](#Tiles) -2. [Layers and superlayers](#Layers%20and%20superlayers) -3. [Inventory](#Inventory) -4. [Crafting](#Crafting) -5. [Event logs](#Event%20logs) +1. [Tiles](#tiles) +2. [Layers and superlayers](#layers-and-superlayers) +3. [Inventory](#inventory) +4. [Crafting](#crafting) +5. [Event logs](#event-logs) ## Tiles -[![🔗](/img/link-tabler.svg)](#Tiles) +[![🔗](/img/link-tabler.svg)](#tiles) The in game world (map) is composed of squares, called tiles. Everything is a type of tile. There are two main categories of tiles: items and mobs. Mobs (mobile object for short) are the creatures in the game, while items are everything else, from the tools, to the trees. @@ -63,7 +63,7 @@ Items, however, are divided into: - Swords: used for damaging (killing) mobs ## Layers and superlayers -[![🔗](/img/link-tabler.svg)](#Layers%20and%20superlayers) +[![🔗](/img/link-tabler.svg)](#layers-and-superlayers) The in game world (map) is composed of superlayers. Superlayers represent each elevation level in the world. Conceptually, there are in total 5 superlayers: Space, Sky, Land, Underground and ???, although only Sky, Land and Underground are implemented. @@ -76,7 +76,7 @@ Each superlayer is composed of 3 layers: Structure, Mob and Ground. Each one of - **Structures cannot be placed on top of holes** (empty spots in the ground layer), **except if they are "climable"**, in which case they will be placed in the structure layer on the superlayer below. Mobs also cannot reside on top of holes (they fall to the superlayer below) ## Inventory -[![🔗](/img/link-tabler.svg)](#Inventory) +[![🔗](/img/link-tabler.svg)](#inventory) Each mob can store certain amount of item tiles. That is done in it's inventory. The inventory is comprised of 4 parts: @@ -87,12 +87,12 @@ Each mob can store certain amount of item tiles. That is done in it's inventory. - Accessories and Gear: used only for storing gear tiles ## Crafting -[![🔗](/img/link-tabler.svg)](#Crafting) +[![🔗](/img/link-tabler.svg)](#crafting) Creating new item tiles is done through crafting. Each craftable item requires one to five different materials in different quantities. The item tiles must be inside the "items" part of your inventory. ## Event logs -[![🔗](/img/link-tabler.svg)](#Event%20logs) +[![🔗](/img/link-tabler.svg)](#event-logs) Certain actions you do in the game are stored in memory as messages (logs). They are also used to give you information that you couldn't get otherwise, for example, there is a log when you can't climb up a superlayer because a mob is blocking the way, or when you damage/kill a structure or mob. diff --git a/src/blog/mundus-first-shot-at-gamedev/index.md b/src/blog/mundus-first-shot-at-gamedev/index.md index 440b4bd..787c019 100644 --- a/src/blog/mundus-first-shot-at-gamedev/index.md +++ b/src/blog/mundus-first-shot-at-gamedev/index.md @@ -25,21 +25,21 @@ Nevertheless, this journey was very important to me, hence writing this multi-pa 1. [Timeline](./timeline.html) 2. [User Interface](./user-interface.html) - 1. [Main screen](./user-interface.html#Main%20screen) - 2. [Create new game](./user-interface.html#Create%20new%20game) - 3. [Game Window](./user-interface.html#Game%20Window) - 4. [Map menu](./user-interface.html#Map%20menu) - 5. [Inventory menu](./user-interface.html#Inventory%20menu) - 6. [Crafting menu](./user-interface.html#Crafting%20menu) + 1. [Main screen](./user-interface.html#main-screen) + 2. [Create new game](./user-interface.html#create-new-game) + 3. [Game Window](./user-interface.html#game-window) + 4. [Map menu](./user-interface.html#map-menu) + 5. [Inventory menu](./user-interface.html#inventory-menu) + 6. [Crafting menu](./user-interface.html#crafting-menu) 3. [Basic Concepts](./basic-concepts.html) - 1. [Tiles](./basic-concepts.html#Tiles) - 2. [Layers and superlayers](./basic-concepts.html#Layers%20and%20superlayers) - 3. [Inventory](./basic-concepts.html#Inventory) - 4. [Crafting](./basic-concepts.html#Crafting) - 5. [Event logs](./basic-concepts.html#Event%20logs) + 1. [Tiles](./basic-concepts.html#tiles) + 2. [Layers and superlayers](./basic-concepts.html#layers-and-superlayers) + 3. [Inventory](./basic-concepts.html#inventory) + 4. [Crafting](./basic-concepts.html#crafting) + 5. [Event logs](./basic-concepts.html#event-logs) ## Screenshots -[![🔗](/img/link-tabler.svg)](#Screenshots) +[![🔗](/img/link-tabler.svg)](#screenshots)
diff --git a/src/blog/mundus-first-shot-at-gamedev/introduction.md b/src/blog/mundus-first-shot-at-gamedev/introduction.md index 440b4bd..787c019 100644 --- a/src/blog/mundus-first-shot-at-gamedev/introduction.md +++ b/src/blog/mundus-first-shot-at-gamedev/introduction.md @@ -25,21 +25,21 @@ Nevertheless, this journey was very important to me, hence writing this multi-pa 1. [Timeline](./timeline.html) 2. [User Interface](./user-interface.html) - 1. [Main screen](./user-interface.html#Main%20screen) - 2. [Create new game](./user-interface.html#Create%20new%20game) - 3. [Game Window](./user-interface.html#Game%20Window) - 4. [Map menu](./user-interface.html#Map%20menu) - 5. [Inventory menu](./user-interface.html#Inventory%20menu) - 6. [Crafting menu](./user-interface.html#Crafting%20menu) + 1. [Main screen](./user-interface.html#main-screen) + 2. [Create new game](./user-interface.html#create-new-game) + 3. [Game Window](./user-interface.html#game-window) + 4. [Map menu](./user-interface.html#map-menu) + 5. [Inventory menu](./user-interface.html#inventory-menu) + 6. [Crafting menu](./user-interface.html#crafting-menu) 3. [Basic Concepts](./basic-concepts.html) - 1. [Tiles](./basic-concepts.html#Tiles) - 2. [Layers and superlayers](./basic-concepts.html#Layers%20and%20superlayers) - 3. [Inventory](./basic-concepts.html#Inventory) - 4. [Crafting](./basic-concepts.html#Crafting) - 5. [Event logs](./basic-concepts.html#Event%20logs) + 1. [Tiles](./basic-concepts.html#tiles) + 2. [Layers and superlayers](./basic-concepts.html#layers-and-superlayers) + 3. [Inventory](./basic-concepts.html#inventory) + 4. [Crafting](./basic-concepts.html#crafting) + 5. [Event logs](./basic-concepts.html#event-logs) ## Screenshots -[![🔗](/img/link-tabler.svg)](#Screenshots) +[![🔗](/img/link-tabler.svg)](#screenshots)
diff --git a/src/blog/mundus-first-shot-at-gamedev/user-interface.md b/src/blog/mundus-first-shot-at-gamedev/user-interface.md index d6eb058..bfe8659 100644 --- a/src/blog/mundus-first-shot-at-gamedev/user-interface.md +++ b/src/blog/mundus-first-shot-at-gamedev/user-interface.md @@ -20,15 +20,15 @@ A lot of the topics covered are explained in more detail in [Basic Concepts](./b ## Contents
-1. [Main screen](#Main%20screen) -2. [Create new game](#Create%20new%20game) -3. [Game Window](#Game%20Window) -4. [Map menu](#Map%20menu) -5. [Inventory menu](#Inventory%20menu) -6. [Crafting menu](#Crafting%20menu) +1. [Main screen](#main-screen) +2. [Create new game](#create-new-game) +3. [Game Window](#game-window) +4. [Map menu](#map-menu) +5. [Inventory menu](#inventory-menu) +6. [Crafting menu](#crafting-menu) ## Main screen -[![🔗](/img/link-tabler.svg)](#Main%20screen) +[![🔗](/img/link-tabler.svg)](#main-screen) ![](./img/main-screen.png) @@ -37,7 +37,7 @@ We start off with the main screen. Only the `Create a new game` button is implemented, although the `Settings` one does open a blank window. ## Create new game -[![🔗](/img/link-tabler.svg)](#Create%20new%20game) +[![🔗](/img/link-tabler.svg)](#create-new-game) ![](./img/create-new-game.png) @@ -54,7 +54,7 @@ Creating a game gives you a couple of options: **Note:** all game window screenshots are made with the `Small Game Window`. ## Game Window -[![🔗](/img/link-tabler.svg)](#Game%20Window) +[![🔗](/img/link-tabler.svg)](#game-window) ![](./img/small-game-window.png) @@ -71,7 +71,7 @@ Underneath that, there is your hotbar. It is a part of your inventory. After that, you have the `Event log` button and some of the most recent events. Clicking the button opens a window from which you can checkout everything that has happened. On the sides, you can find the `Map` and `Inv` toggle buttons and the `Pause` and `Music` menu buttons. The `Music` menu can only play and stop WAV files. ## Map menu -[![🔗](/img/link-tabler.svg)](#Map%20menu) +[![🔗](/img/link-tabler.svg)](#map-menu) ![](./img/map-menu.png) @@ -80,14 +80,14 @@ The Map menu is an extension (to the left) of the normal game window. It cannot At the top, you can see the ground layer tiles. Below it you can find the name of the superlayer you're currently in and your coordinates. At the bottom there are the structure layer tiles and `There is a hole above player` field, where you can check whether you are able to ascent a superlayer. ## Inventory menu -[![🔗](/img/link-tabler.svg)](#Inventory%20menu) +[![🔗](/img/link-tabler.svg)](#inventory-menu) ![](./img/inventory-menu.png) The Inventory menu is an extension (to the right) of the normal game window. From here you can store your items, organize them, craft and see information about a given item. ## Crafting window -[![🔗](/img/link-tabler.svg)](#Crafting%20window) +[![🔗](/img/link-tabler.svg)](#crafting-window) ![](./img/crafting-window.png) diff --git a/src/index.md b/src/index.md index 2e22c94..09fa46b 100644 --- a/src/index.md +++ b/src/index.md @@ -14,19 +14,19 @@
## Freedom -[![🔗](/img/link-tabler.svg)](#Freedom) +[![🔗](/img/link-tabler.svg)](#freedom) I'm an avid supporter of [free software](https://www.gnu.org/philosophy/free-sw.html) and consequently, this website uses only a **limited amount of JavaScript**. For more information, read about it [here](/regarding-js.html) but in a nutshell, the whole website (except pages in [Web Apps](/web-apps)) will be **fully consumable without JavaScript**. -Source code is publicly available [on GitLab](https://gitlab.com/Syndamia/syndamiadotcom). A list of implemented JavaScript features can be found [here](/regarding-js.html#Implemented%20features). +Source code is publicly available [on GitLab](https://gitlab.com/Syndamia/syndamiadotcom). A list of implemented JavaScript features can be found [here](/regarding-js.html#implemented-features). ## Accessibility -[![🔗](/img/link-tabler.svg)](#Accessibility) +[![🔗](/img/link-tabler.svg)](#accessibility) Given the heavy stylization, all content is also available without any CSS over at [tiny.syndamia.com](https://tiny.syndamia.com). ## Licensing -[![🔗](/img/link-tabler.svg)](#Licensing) +[![🔗](/img/link-tabler.svg)](#licensing) This website uses [two licenses](https://gitlab.com/Syndamia/syndamiadotcom/-/blob/master/LICENSE):