Summary Files Commits Branches @commit @diff @stats
diff options
context:
space:
mode:
Commit6c90369cb2c1f8e2be465c624710d27f49f71cae (patch)
Author
 Syndamia <kamen.d.mladenov@protonmail.com>
2020-05-27 12:44:51 +0300
Committer
 Syndamia <kamen.d.mladenov@protonmail.com>
2020-05-27 12:44:51 +0300
Filesda1fa0187111b8c4d661d1f3c24fccc653ef9fd6
syndamia.com-6c90369cb2c1f8e2be465c624710d27f49f71cae.tar
syndamia.com-6c90369cb2c1f8e2be465c624710d27f49f71cae.tar.gz
syndamia.com-6c90369cb2c1f8e2be465c624710d27f49f71cae.zip
Parent8d911f71068c8c5ec5ca8e1c9e12b3045da02d73 (diff)
Reworked history of Mundus project.
2 files changed, 17 insertions, 7 deletions
-rw-r--r--TODO.md2
-rw-r--r--website/projects/mundus/history.html22
diff --git a/TODO.md b/TODO.md
index 2e5d943..d7da4f2 100644
--- a/TODO.md
+++ b/TODO.md
@@ -8,7 +8,7 @@
~~Links of project in projects folder~~
-Fix history of Mundus project
+~~Fix history of Mundus project~~
Back to top?
diff --git a/website/projects/mundus/history.html b/website/projects/mundus/history.html
index f8b015d..9ff139a 100644
--- a/website/projects/mundus/history.html
+++ b/website/projects/mundus/history.html
@@ -29,19 +29,29 @@
<div class="page">
<p>
- It all started on the 8th of march 2020. This was our first lecture in module 7 of the IT-kariera course and it was announced that for this exam we will be doing a prokect. From that point on, for the next two-three days I brainstormed different ideas and remembered my idea from the beginning of the course - a sandbox game, compromised of squares (nothing revolutionnary, but still, I liked it).
+ 08.02.2020 - This was our first lecture in module 7 of the IT-kariera course and it was announced that for this exam we will be doing a project. We had almost complete freedom. From that point on, for the next couple of days I brainstormed different ideas.
</p>
<p>
- For the next one-two weeks I explored different game engines / user interfaces. I started with Unity, but orginally I had about 2 months to complete it, and after a couple of days, I gave up. After that I looked into Gtk, and more precisely it's C# implementation GtkSharp 2.0. I decided that it was good enough and I got the hang of it in a couple of days.
- <br>After that I started planning. For the next week and a half I got a notebook and started taking notes on ideas all day long.
+ 12.02.2020 - For the next two and a half weeks I explored different game engines / user interfaces. I started with Unity, but I dropped it because of time constraints. After that I looked into Gtk, and more precisely it's C# implementation: GtkSharp 2.0. I settled up on it and started learning it. <br>
+ After that I started planning.
</p>
<p>
- Then started the spring school break. That was a good time to start coding the program. I worked really really hard, some days I worked for 8 hours without stop. It was almost the end of the break, but it got extended by a week. I continued working.
- <br>But then, the COVID-19 situation happened. I wasn't able to continue working on it for a while, because I was burned out from the spring break and, in the beginning, there was an incredible amount of chaos with online education that I took upon myself to organize as much as I can. Because of that I didn't do any serious work for about 3 weeks.
+ 27.02.2020 - I started slowly to work on the project itself.
+ </p>
+ <p>
+ 28.03.2020 - For the next week and a half I got a notebook and started taking notes and ideas all day long.
+ </p>
+ <p>
+ 06.04.2020 - Then started the spring school break. That was a good time to start coding the program. I worked really really hard, some days I worked for 8 hours without stop. It was almost the end of the break, but it got extended by a week. I continued working. <br>
+ </p>
+ <p>
+ But then, the COVID-19 situation happened. I wasn't able to continue working on it for a while, because I was burned out from the spring break and, in the beginning, there was an incredible amount of chaos with online education that I took upon myself to organize as much as I can.
</p>
<p>
Until I finished the exam version, this pattern continued. I kept having a week or two where I worked really hard and another week or two where I rested.
- <br>In the end, I had a finished product. It was more of a tech demo than a finished programme, but that was fine. (Note: as of 20.05.2020 i still haven't technically finished it, there are still a few things I need to do)
+ </p>
+ <p>
+ 23.05.2020 - Finally, after many weeks of working on it, I had finished the exam version. I am saying "exam version" and not "the program" or "the project", becasue in the end it was more of a tech/code demo, than a finished product. More serious development will continue soon.
</p>
</div>