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#ifndef _ANIMATION_OBJECT
#define _ANIMATION_OBJECT
#include "Animation.h"
struct AO_CheckerPattern {
u32 squareSize;
color colorA;
color colorB;
};
ARGB AO_CheckerPattern(const Animation* anim, PixelRendererParams params);
struct AO_Square {
u32 width;
u32 height;
color color;
};
ARGB AO_Square(const Animation* anim, PixelRendererParams params);
struct AO_Circle {
double radius;
color color;
};
ARGB AO_Circle(const Animation* anim, PixelRendererParams params);
struct AO_Image {
RGBImage img;
double zoom;
bool noRepeat;
};
ARGB AO_Image(const Animation* anim, PixelRendererParams params);
struct AO_Line {
double a;
double b;
double c;
double width;
color color;
};
ARGB AO_Line(const Animation* anim, PixelRendererParams params);
struct AO_HorSegment {
i32 left;
i32 right;
double width;
color color;
};
ARGB AO_HorSegment(const Animation* anim, PixelRendererParams params);
#endif /* _ANIMATION_OBJECT */
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