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#ifndef _ANIMATION_INTERPOLATE
#define _ANIMATION_INTERPOLATE
#include "Animation.h"
struct A_Interpolate {
u32 startFrame;
u32 endFrame;
void* initialValueTemp;
size_t initialValueTempSize;
void* value;
void* goalValue;
void (*interpolate)(void* value, const void* initialState, const void* finalState, double percentage);
};
ARGB A_Interpolate(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv);
void AO_LineInterpolate(void* valueLine, const void* initialLine, const void* finalLine, double percentage);
void AM_LinearInterpolate(void* valueLinear, const void* initialLinear, const void* finalLinear, double percentage);
void AM_SpinInterpolate(void* valueSpin, const void* initialSpin, const void* finalSpin, double percentage);
#endif /* _ANIMATION_INTERPOLATE */
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