#ifndef _ANIMATION_INTERPOLATE
#define _ANIMATION_INTERPOLATE

#include "Animation.h"

struct A_Interpolate {
	PixelRenderer callback;
	void* priv;

	u32 startFrame;
	u32 endFrame;
	void* value;
	void* initialState;
	void* finalState;
	void (*interpolate)(void* value, const void* initialState, const void* finalState, double percentage);
};

ARGB A_Interpolate(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv);

void AO_LineInterpolate(void* valueLine, const void* initialLine, const void* finalLine, double percentage);

#endif /* _ANIMATION_INTERPOLATE */
