#include "../AnimationRender/AnimationRender.h" #include "../AnimationRender/F_Draw.h" #include "../AnimationRender/F_FrameRange.h" #include "../AnimationRender/F_Interpolate.h" #include "../AnimationRender/FrameCallback.h" #include "../FrameRender/P_Checker.h" #include "../FrameRender/P_Circle.h" #include "../FrameRender/P_Image.h" #include "../FrameRender/P_Square.h" #include "../FrameRender/P_TransformCenter.h" #include "../FrameRender/P_TransformRotate.h" #include "../FrameRender/PixelCallback.h" #include "../RGBImage/RGBImage.h" #include # define M_PI 3.14159265358979323846 /* pi */ int main() { u32 width = 512; u32 height = 512; FILE* fbclc = fopen("renders/bclc.ppm", "rb"); if (fbclc == NULL) { fprintf(stderr, "Couldn't open image file!\n"); return 1; } RGBImage bclc = ppm_read(fbclc); fclose(fbclc); PixelCallback* img; TransformCenter img1 = { .centerX = width / 8, .centerY = height * 3/5 }, img2 = { .centerX = height * 3/5, .centerY = width / 8 }; PixelCallback* square; TransformRotate r1 = { .angle = M_PI / 8 }, r2 = { .angle = M_PI * 4 / 1.1 }; PixelCallback* circle; Circle c1 = { .radius = 50, .color = 0x00FFFFFF, }, c2 = { .radius = 50, .color = 0xFFFFFFFF, }; PixelCallback* callbacks[] = { Checker_setup((Checker){ .squareSize = 64, .colorA = 0xFF000000, .colorB = 0xFFFF00FF, }), /* Yellow square */ TransformCenter_setup((TransformCenter){ .centerX = width / 2, .centerY = height / 2, }), Square_setup((Square){ .size = 100, .color = 0xFFFFFF00, }), /* Cyan square */ NULL, square = TransformRotate_setup((TransformRotate){ .angle = M_PI / 8, }), Square_setup((Square){ .size = 200, .color = 0xFF00FFFF, }), /* Image */ NULL, img = TransformCenter_setup((TransformCenter){ .centerX = width / 8, .centerY = height * 3/5, }), Image_setup((Image){ .img = bclc, .scale = 0.2, }), /* White circle */ NULL, TransformCenter_setup((TransformCenter){ .centerX = width * 3/4, .centerY = height / 2, }), circle = Circle_setup((Circle){ .radius = 50, .color = 0x80FFFFFF, }), }; u32 sizeCallbacks = sizeof(callbacks) / sizeof(*callbacks); FrameCallback* frameCallbacks[] = { /* Fade in circle */ Interpolate_setup((Interpolate){ .startValue = &c1, .endValue = &c2, .value = circle->callback_self, .interpolate = (f_interpolate)Interpolate_Circle, }), /* Move image */ FrameRange_setup((FrameRange){ .startFrame = 25, .endFrame = 125, }), Interpolate_setup((Interpolate){ .startValue = &img1, .endValue = &img2, .value = img->callback_self, .interpolate = (f_interpolate)Interpolate_TransformCenter, }), /* Rotate square */ NULL, FrameRange_setup((FrameRange){ .startFrame = 0, .endFrame = 50, }), Interpolate_setup((Interpolate){ .startValue = &r1, .endValue = &r2, .value = square->callback_self, .interpolate = (f_interpolate)Interpolate_TransformRotate, }), /* Render */ NULL, Draw_setup((Draw){ .callbacks = (const PixelCallback**)callbacks, .sizeCallbacks = sizeCallbacks, }), }; u32 sizeFrameCallbacks = sizeof(frameCallbacks) / sizeof(*frameCallbacks); RenderAnimation(width, height, 150, (const FrameCallback**)frameCallbacks, sizeFrameCallbacks); RGBImage_delete(&bclc); for (u32 i = 0; i < sizeCallbacks; ++i) { if (callbacks[i] == NULL) continue; free(callbacks[i]->callback_self); free(callbacks[i]); } for (u32 i = 0; i < sizeFrameCallbacks; ++i) { if (frameCallbacks[i] == NULL) continue; free(frameCallbacks[i]->callback_self); free(frameCallbacks[i]); } return 0; }