#ifndef F_INTERPOLATE #define F_INTERPOLATE #include "FrameCallback.h" #include "../FrameRender/P_TransformCenter.h" typedef void (*f_interpolate)(void* value, const void* start, const void* end, double progress); typedef struct Interpolate { f_interpolate interpolate; void* value; const void* startValue; const void* endValue; } Interpolate; FrameCallback* Interpolate_setup(Interpolate obj); void Interpolate_TransformCenter(TransformCenter* value, const TransformCenter* start, const TransformCenter* end, double progress); #endif /* F_INTERPOLATE */