#ifndef _ANIMATION_OBJECT #define _ANIMATION_OBJECT #include "Animation.h" struct AO_CheckerPattern { u32 squareSize; color colorA; color colorB; }; ARGB AO_CheckerPattern(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); struct AO_Square { u32 width; u32 height; color color; }; ARGB AO_Square(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); struct AO_Circle { double radius; color color; }; ARGB AO_Circle(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); struct AO_Image { RGBImage img; double zoom; bool noRepeat; }; ARGB AO_Image(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); struct AO_Line { double a; double b; double c; double width; color color; }; ARGB AO_Line(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); #endif /* _ANIMATION_OBJECT */