#include "AnimationObject.h" #include ARGB AO_CheckerPattern(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) { struct AO_CheckerPattern chp = *(struct AO_CheckerPattern*)priv; r /= chp.squareSize; c /= chp.squareSize; if ((r + c) % 2 == 0) { ARGB_set(&pixel, 0xFF000000); } else { ARGB_set(&pixel, 0xFFFF00FF); } return pixel; } ARGB AO_Square(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) { struct AO_SquareSettings* set = (struct AO_SquareSettings*)priv; if (0 <= r && r <= set->width && 0 <= c && c <= set->height) { ARGB_set(&pixel, set->color); } return pixel; } ARGB AO_Image(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) { struct AO_Image img = *(struct AO_Image*)priv; if (img.noRepeat == true && (c < 0 || img.img.width * img.zoom <= c || r < 0 || img.img.height * img.zoom <= r)) { return pixel; } return *RGBImage_at(*(RGBImage*)priv, r / img.zoom, c / img.zoom); } ARGB AO_Line(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) { struct AO_Line l = *(struct AO_Line*)priv; if (fabs(l.a * c + l.b * r + l.c) / sqrt(l.a * l.a + l.b * l.b) < l.width) { ARGB_set(&pixel, l.color); } return pixel; }