#ifndef _ANIMATION_MOVE #define _ANIMATION_MOVE #include "Animation.h" struct AM_MoveLinear { PixelRenderer callback; void* priv; i32 startRow; i32 startCol; float dRow; float dCol; bool wrapCoordinates; }; ARGB AM_MoveLinear(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); struct AM_MoveSpin { PixelRenderer callback; void* priv; float theta; i32 centerRow; i32 centerCol; }; ARGB AM_MoveSpin(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); #endif /* _ANIMATION_MOVE */