#ifndef _ANIMATION_MOVE #define _ANIMATION_MOVE #include "Animation.h" struct AM_Linear { PixelRenderer callback; void* priv; i32 startRow; i32 startCol; float dRow; float dCol; bool wrapCoordinates; }; ARGB AM_Linear(const Animation* anim, PixelRendererParams params); struct AM_Spin { PixelRenderer callback; void* priv; float theta; float dTheta; i32 centerRow; i32 centerCol; }; ARGB AM_Spin(const Animation* anim, PixelRendererParams params); #endif /* _ANIMATION_MOVE */