#ifndef _ANIMATION_INTERPOLATE #define _ANIMATION_INTERPOLATE #include "Animation.h" struct A_Interpolate { u32 startFrame; u32 endFrame; void* initialValueTemp; size_t initialValueTempSize; void* value; void* goalValue; void (*interpolate)(void* value, const void* initialState, const void* finalState, double percentage); }; ARGB A_Interpolate(const Animation* anim, PixelRendererParams params); void AO_LineInterpolate(void* valueLine, const void* initialLine, const void* finalLine, double percentage); void AM_LinearInterpolate(void* valueLinear, const void* initialLinear, const void* finalLinear, double percentage); void AM_SpinInterpolate(void* valueSpin, const void* initialSpin, const void* finalSpin, double percentage); #endif /* _ANIMATION_INTERPOLATE */