#ifndef _ANIMATION_INTERPOLATE #define _ANIMATION_INTERPOLATE #include "Animation.h" struct A_Interpolate { PixelRenderer callback; void* priv; u32 startFrame; u32 endFrame; void* value; void* initialState; void* finalState; void (*interpolate)(void* value, const void* initialState, const void* finalState, double percentage); }; ARGB A_Interpolate(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv); void AO_LineInterpolate(void* valueLine, const void* initialLine, const void* finalLine, double percentage); #endif /* _ANIMATION_INTERPOLATE */