#include "AnimationInterpolate.h" #include "AnimationObject.h" #include "AnimationMove.h" #include #define NUM_INTERPOLATE(a, b, perc) (a * (1.0 - (perc)) + b * (perc)) color colorInterpolate(color ina, color inb, double percentage) { ARGB a, b; ARGB_set(&a, ina); ARGB_set(&b, inb); a.a = NUM_INTERPOLATE(a.a, b.a, percentage); a.r = NUM_INTERPOLATE(a.r, b.r, percentage); a.g = NUM_INTERPOLATE(a.g, b.g, percentage); a.b = NUM_INTERPOLATE(a.b, b.b, percentage); return a.a << 24 | a.r << 16 | a.g << 8 | a.b; } ARGB A_Interpolate(const Animation* anim, PixelRendererParams a) { struct A_Interpolate* in = a.priv; if (in->interpolate == NULL) { fprintf(stderr, "Interpolation function cannot be NULL!\n"); ARGB_set(&a.pixel, 0xFFFF00FF); return a.pixel; } double perc = (double)(a.frame.current - a.frame.start) / (a.frame.end - a.frame.start); if (perc < 0.0) perc = 0.0; if (perc > 1.0) perc = 1.0; /* ? ? a*(1-p) + b*p = x ? a*(1-p1) + b*p1 = c ==> a = (c - b*p1) / (1 - p1) ? ? c*(1-p2) + b*p2 = x ? ? a*(1-p) + b*p = c*(1-p2) + b*p2 ? (c - b*p1) / (1 - p1) * (1-p) + b*p = c*(1-p2) + b*p2 (c - b*p1) / (1 - p1) * (1-p) + b*p = c - c*p2 + b*p2 (c - b*p1) / (1 - p1) * (1-p) + b*p = c + (b - c) * p2 ((c - b*p1) / (1 - p1) * (1-p) + b*p - c) / (b - c) = p2 simplified: (p - p1) / (1 - p1) = p2 */ in->interpolate(in->value, in->goalValue, (perc - in->prevPercentage) / (1.0 - in->prevPercentage)); if (a.row == 0 && a.col == 0) { fprintf(stderr, "@ %f : %f -> %f ==> %d \n", perc, perc - in->prevPercentage, (perc - in->prevPercentage) / (1.0 - in->prevPercentage), ((struct AM_Linear*)in->value)->startCol); } in->prevPercentage = perc; return a.pixel; } void AO_LineInterpolate(void* valueLine, const void* finalLine, double percentage) { struct AO_Line* value = valueLine; const struct AO_Line* final = finalLine; value->a = NUM_INTERPOLATE(value->a, final->a, percentage); value->b = NUM_INTERPOLATE(value->b, final->b, percentage); value->c = NUM_INTERPOLATE(value->c, final->c, percentage); value->width = NUM_INTERPOLATE(value->width, final->width, percentage); value->color = colorInterpolate(value->color, final->color, percentage); } void AM_LinearInterpolate(void* valueIn, const void* finalIn, double percentage) { struct AM_Linear* value = valueIn; const struct AM_Linear* final = finalIn; value->startRow = NUM_INTERPOLATE(value->startRow, final->startRow, percentage); value->startCol = NUM_INTERPOLATE(value->startCol, final->startCol, percentage); value->dRow = NUM_INTERPOLATE(value->dRow, final->dRow, percentage); value->dCol = NUM_INTERPOLATE(value->dCol, final->dCol, percentage); value->wrapCoordinates = NUM_INTERPOLATE(value->wrapCoordinates, final->wrapCoordinates, percentage); } void AM_SpinInterpolate(void* valueIn, const void* finalIn, double percentage) { struct AM_Spin* value = valueIn; const struct AM_Spin* final = finalIn; value->theta = NUM_INTERPOLATE(value->theta, final->theta, percentage); value->dTheta = NUM_INTERPOLATE(value->dTheta, final->dTheta, percentage); value->centerRow = NUM_INTERPOLATE(value->centerRow, final->centerRow, percentage); value->centerCol = NUM_INTERPOLATE(value->centerCol, final->centerCol, percentage); }