From 40f33359c7b47d99c3386948bbeead8409a1a902 Mon Sep 17 00:00:00 2001 From: Syndamia Date: Sat, 28 Mar 2026 22:36:57 +0200 Subject: feat: Add rotation interpolation and add frame context reset on new frame --- AnimationRender/AnimationRender.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'AnimationRender/AnimationRender.c') diff --git a/AnimationRender/AnimationRender.c b/AnimationRender/AnimationRender.c index 68bb7b7..e717a95 100644 --- a/AnimationRender/AnimationRender.c +++ b/AnimationRender/AnimationRender.c @@ -10,7 +10,10 @@ void RenderAnimation(u32 width, u32 height, u32 totalFrames, const FrameCallback fc.frameBuffer = frameBuffer; for (u32 f = 0; f < totalFrames; ++f) { + fc.startFrame = 0; + fc.endFrame = totalFrames; fc.frame = f; + for (usize i = 0; i < sizeCallbacks; ++i) { // Soft context reset if (callbacks[i] == NULL) { @@ -21,6 +24,7 @@ void RenderAnimation(u32 width, u32 height, u32 totalFrames, const FrameCallback else if (fc.startFrame <= fc.frame && fc.frame <= fc.endFrame) callbacks[i]->callback(callbacks[i]->callback_self, &fc); } + ppm6_write(stdout, frameBuffer); } -- cgit v1.2.3