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ppm_graphics
interpolation_without_temp
master
Experiments with PPM-based computer animations
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*
feat!: Complete rewrite
Syndamia
2026-03-28
17
-622
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+155
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This new scheme will be much simpler
*
fix: Rework interpolation to use newly introduced start and end frame times
v0.1
Syndamia
2026-03-16
3
-19
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+10
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*
chore: Rework renderer functions to use a struct instead of different arguments
Syndamia
2026-03-16
8
-68
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+94
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*
feat: Implement tree rotation animation
Syndamia
2026-03-16
6
-102
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+181
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*
feat: Remove Move prefix to animation movement names
Syndamia
2026-03-16
3
-25
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+25
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*
feat: Implement horizontal line segment
Syndamia
2026-03-16
3
-0
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+40
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*
feat: Implement circle and rename square
Syndamia
2026-03-16
6
-19
/
+35
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*
feat!: Split into separate files
Syndamia
2026-03-15
12
-448
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+521
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*
fix: Replace rotation with spinning
Syndamia
2026-03-14
1
-28
/
+35
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*
feat: Implement image and line processing, value interpolation
Syndamia
2026-03-14
2
-11
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+1133
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feat: Separate movement into other callbacks
Syndamia
2026-03-14
1
-17
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+86
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*
feat: Implement color opacity
Syndamia
2026-03-14
1
-26
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+43
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feat: Implement Animation structure
Syndamia
2026-03-14
1
-21
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+185
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*
feat!: Moving checker pattern
Syndamia
2026-03-14
1
-0
/
+94