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-rw-r--r--renders/anim_graph_rotate.c112
1 files changed, 112 insertions, 0 deletions
diff --git a/renders/anim_graph_rotate.c b/renders/anim_graph_rotate.c
new file mode 100644
index 0000000..e0b3a61
--- /dev/null
+++ b/renders/anim_graph_rotate.c
@@ -0,0 +1,112 @@
+#include "../AnimationRender/AnimationRender.h"
+#include "../AnimationRender/F_Draw.h"
+#include "../AnimationRender/F_FrameRange.h"
+#include "../AnimationRender/F_Interpolate.h"
+#include "../AnimationRender/FrameCallback.h"
+#include "../FrameRender/P_Circle.h"
+#include "../FrameRender/P_LineSegment.h"
+#include "../FrameRender/P_Square.h"
+#include "../FrameRender/P_TransformCenter.h"
+#include "../FrameRender/PixelCallback.h"
+#include <stdlib.h>
+
+int
+main() {
+ u32 width = 512;
+ u32 height = 512;
+ const u32 FPS = 60;
+ u32 frames = FPS * 5;
+
+ PixelCallback* child;
+ TransformCenter childLeft = { .centerX = width / 4, .centerY = height * 3 / 4, };
+ TransformCenter childRight = { .centerX = width * 3 / 4, .centerY = height * 3 / 4, };
+
+ PixelCallback* segment;
+ LineSegment segmentRight = {
+ .aX = width / 2, .aY = height / 4,
+ .bX = width * 3 / 4, .bY = height * 3 / 4,
+ .width = 20, .color = 0xFFFF00FF,
+ };
+ LineSegment segmentLeft = {
+ .aX = width / 2, .aY = height / 4,
+ .bX = width / 4, .bY = height * 3 / 4,
+ .width = 20, .color = 0xFF0088FF,
+ };
+
+ PixelCallback* callbacks[] = {
+ /* Background */
+ Square_setup((Square){
+ .size = width, .color = 0xFFF0F0F0,
+ }),
+ /* Connecting line */
+ NULL,
+ segment = LineSegment_setup(segmentRight),
+ /* Root node */
+ TransformCenter_setup((TransformCenter){
+ .centerX = width / 2, .centerY = height / 4,
+ }),
+ Circle_setup((Circle){
+ .radius = 60, .color = 0xFFFF0000,
+ }),
+ /* Child node */
+ NULL,
+ child = TransformCenter_setup(childRight),
+ Circle_setup((Circle){
+ .radius = 60, .color = 0xFF00FF00,
+ }),
+ };
+ u32 sizeCallbacks = sizeof(callbacks) / sizeof(*callbacks);
+
+ FrameCallback* frameCallbacks[] = {
+ /* Move right to left */
+ FrameRange_setup((FrameRange){
+ .startFrame = frames / 3 - FPS, .endFrame = frames / 3,
+ }),
+ Interpolate_setup((Interpolate){
+ .startValue = &childRight, .endValue = &childLeft,
+ .value = child->callback_self,
+ .interpolate = (f_interpolate)Interpolate_TransformCenter,
+ }),
+ Interpolate_setup((Interpolate){
+ .startValue = &segmentRight, .endValue = &segmentLeft,
+ .value = segment->callback_self,
+ .interpolate = (f_interpolate)Interpolate_LineSegment,
+ }),
+ /* Move left to right */
+ NULL,
+ FrameRange_setup((FrameRange){
+ .startFrame = frames * 2 / 3 - FPS, .endFrame = frames * 2 / 3,
+ }),
+ Interpolate_setup((Interpolate){
+ .startValue = &childLeft, .endValue = &childRight,
+ .value = child->callback_self,
+ .interpolate = (f_interpolate)Interpolate_TransformCenter,
+ }),
+ Interpolate_setup((Interpolate){
+ .startValue = &segmentLeft, .endValue = &segmentRight,
+ .value = segment->callback_self,
+ .interpolate = (f_interpolate)Interpolate_LineSegment,
+ }),
+ /* Render */
+ NULL,
+ Draw_setup((Draw){
+ .callbacks = (const PixelCallback**)callbacks, .sizeCallbacks = sizeCallbacks,
+ }),
+ };
+ u32 sizeFrameCallbacks = sizeof(frameCallbacks) / sizeof(*frameCallbacks);
+
+ RenderAnimation(width, height, frames, (const FrameCallback**)frameCallbacks, sizeFrameCallbacks);
+
+ for (u32 i = 0; i < sizeCallbacks; ++i) {
+ if (callbacks[i] == NULL) continue;
+ free(callbacks[i]->callback_self);
+ free(callbacks[i]);
+ }
+ for (u32 i = 0; i < sizeFrameCallbacks; ++i) {
+ if (frameCallbacks[i] == NULL) continue;
+ free(frameCallbacks[i]->callback_self);
+ free(frameCallbacks[i]);
+ }
+
+ return 0;
+}